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modeling

Posted: Thu Sep 06, 2007 4:41 am
by johnnyblaz20
when compiling i always get lot of degenerate triangles and duplicate triangles plus the triangle outside of bsp.. how do i avoid it? and what causes it??
ya i'm a noob.

Posted: Fri Sep 07, 2007 11:07 am
by llama_juice
As much as I'd like to help you, I just don't feel like typing that much... sooo if you just watch some tutorials.. hopefully they'll explain the whole "sealed world rules" thing...

Posted: Fri Sep 07, 2007 4:03 pm
by johnnyblaz20
ya, its a huge headache but i'll look around for more tuts. i'm just going around now and creating faces but it still shows an open face.

Posted: Sun Sep 09, 2007 11:17 am
by HBjims
Degenerate triangles are caused from the result of thin, streached verticies that aren't aligned proporly.

Traingles that are thrown out of the bsp are because your objects are colliding and parts are touching. The H2 Engine doesn't like it when two triangles occupy the same space (Much like Newton's Law of Physics). To avoid this, make sure faces aren't touching each other.

As for your duplicate triangle, I don't know. Maybe its becuase of when you clone objects, you don't create a copy, but an instance.