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Flood Juggernaut

Posted: Mon Jul 30, 2007 4:27 pm
by Nocturbulousnite
So I was browsing through tags on Guerilla and I saw the tags for the flood Juggernaut. Is there anyone i can convince to help me bring him into a custom map??

Posted: Mon Jul 30, 2007 5:29 pm
by CabooseJr
I didn't think the tags for him where in Guerilla, hmm its possible I guess, but probably not at the moment.

Posted: Mon Jul 30, 2007 5:43 pm
by McJix
As soon as H2v Edit can edit and extract the tags, you could add it in your levels.

Posted: Tue Jul 31, 2007 2:50 am
by MasterNeoChief
TheGhost is already working on such thing.

Posted: Tue Jul 31, 2007 3:14 am
by Anthony
MasterNeoChief wrote:TheGhost is already working on such thing.
:? what is that such thing you are talking about?

Posted: Tue Jul 31, 2007 6:10 am
by 0m3g4Muff1n987
A tag extractor.

Posted: Tue Jul 31, 2007 8:15 am
by -DeToX-
And then you'll edit it with a Guerilla that can't edit those tags?

Posted: Tue Jul 31, 2007 9:03 am
by McJix
Sweet, I can't wait for it to be ready. At least I'll be able to use more sky tags in the end :D

Posted: Tue Jul 31, 2007 9:11 am
by 0m3g4Muff1n987
-DeToX- wrote:And then you'll edit it with a Guerilla that can't edit those tags?
When the tag extractor is released, so will the h4xed guerilla, because remember they're all from the same moddin team :) Umm duh

Posted: Tue Jul 31, 2007 9:21 am
by latinomodder
MasterNeoChief wrote:TheGhost is already working on such thing.
Its kornman00 who's working on such a thing.... The ghost is a beta and posted the news on h2vista.net

Posted: Tue Jul 31, 2007 9:55 am
by T1xAnton
Don't any of you go to h2vista.net, here read up: http://www.h2vista.net/forums/showthread.php?t=4355

"Kornman's Guerilla Radio allows you to open any Single Player or Multiplayer map and extract the tags from it." -Ghost.

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"You can also recursively extract the tags to additionally extract all of the tags that the tag you're extracting depends on." -Ghost.
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"This program also contains a number of built-in tools such as "Extract Import Info" - the ability to extract the import data from render, collision, and physics model to decompile them to their JMS format." -Ghost.

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"This allows you access to all of the original source JMS files for any model you want." -Ghost.

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"I've created a 3ds max script that allows you to import these JMS files so that you can look at how to create them or modify them for you own use. The JMS importer's current UI looks like this:
Image" -Ghost.

"To run the script you open up the JMS file extracted with kornman's tool." -Ghost.
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"It creates the 3ds max scene with the nodes and rigid bodies defined by the tag. It also sets up all of the constraints, such as ragdoll and hinge constraints, which defines how the physics model interacts." -Ghost.

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"You can also use 3ds max's built-in Havok plugin to simulate the cyborg's physics and test it out." -Ghost.

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"You can view a short video of this here.

Currently exporters are in the works so that we can put our own models with custom collision and custom physics into the game.

Thanks for reading! Look forward to the release of some of this stuff." -Ghost.

Posted: Tue Jul 31, 2007 11:54 am
by 0m3g4Muff1n987
Exactly! H2Vista.net is where I learnt all that from.

Posted: Tue Jul 31, 2007 6:18 pm
by McJix
So, is that program up for download yet, or is it still a working progress?

Posted: Tue Jul 31, 2007 6:22 pm
by T1xAnton
They are being worked on still, but some of their features already work. The downloads aren't up.

Posted: Tue Jul 31, 2007 8:03 pm
by Nocturbulousnite
amazing, it's like a dream come true. altering character models and fight juggernauts in multiplayer...goodstuff.

Posted: Tue Jan 29, 2008 11:16 pm
by jackson117
does anyone have a ingame picture of PC users fightng it.


and can i fight him now with a glicth or what

Posted: Wed Jan 30, 2008 4:14 am
by CanadianPanda
jackson do you ever read? No it hasnt been done yet and we dont have the tools yet.

Posted: Wed Jan 30, 2008 10:24 am
by [RR]RedRene
It's fightable by modding the Halo 2 XBOX Disc, very strong, almost invincible, but it has no Death Animation, video:

http://www.youtube.com/watch?v=76QTdEhLaBk

I personally haven't fought it, but I've seen enough video's to know Juggernaut's would only be good in large, open AI battle's as Flood Tank's, or in cramped room's.

Speculation:

It's speculated that on the level Oracle, the checkpoint called Juggernaut was going to be the first place you would fight it.

Posted: Wed Jan 30, 2008 12:53 pm
by jackson117
so what we gonna do bring this topic on how to fight the juggernaunt later when we have the tools>>

Posted: Wed Jan 30, 2008 6:02 pm
by BrainEater
Johnson, although your on topic on almost EVERY THREAD YOU BUMP, please, DONT DO IT ANYMORE!

Please, READ the fricken posts before you make a post, and look at the post date. Seriously, I just think you skip all the way to the bottom of the page, and then click post, type in a message, and forget everything else.

That. Is. Not. OK.

Please, please, try to not do that anymore. These topics are getting revived for no reason.