Flood Juggernaut

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Nocturbulousnite





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Flood Juggernaut

Post by Nocturbulousnite »

So I was browsing through tags on Guerilla and I saw the tags for the flood Juggernaut. Is there anyone i can convince to help me bring him into a custom map??
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Post by CabooseJr »

I didn't think the tags for him where in Guerilla, hmm its possible I guess, but probably not at the moment.
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McJix
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Post by McJix »

As soon as H2v Edit can edit and extract the tags, you could add it in your levels.
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Post by MasterNeoChief »

TheGhost is already working on such thing.
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Post by Anthony »

MasterNeoChief wrote:TheGhost is already working on such thing.
:? what is that such thing you are talking about?
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Post by 0m3g4Muff1n987 »

A tag extractor.
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Post by -DeToX- »

And then you'll edit it with a Guerilla that can't edit those tags?
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McJix
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Post by McJix »

Sweet, I can't wait for it to be ready. At least I'll be able to use more sky tags in the end :D
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Post by 0m3g4Muff1n987 »

-DeToX- wrote:And then you'll edit it with a Guerilla that can't edit those tags?
When the tag extractor is released, so will the h4xed guerilla, because remember they're all from the same moddin team :) Umm duh
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Post by latinomodder »

MasterNeoChief wrote:TheGhost is already working on such thing.
Its kornman00 who's working on such a thing.... The ghost is a beta and posted the news on h2vista.net
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Post by T1xAnton »

Don't any of you go to h2vista.net, here read up: http://www.h2vista.net/forums/showthread.php?t=4355

"Kornman's Guerilla Radio allows you to open any Single Player or Multiplayer map and extract the tags from it." -Ghost.

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"You can also recursively extract the tags to additionally extract all of the tags that the tag you're extracting depends on." -Ghost.
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"This program also contains a number of built-in tools such as "Extract Import Info" - the ability to extract the import data from render, collision, and physics model to decompile them to their JMS format." -Ghost.

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"This allows you access to all of the original source JMS files for any model you want." -Ghost.

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"I've created a 3ds max script that allows you to import these JMS files so that you can look at how to create them or modify them for you own use. The JMS importer's current UI looks like this:
Image" -Ghost.

"To run the script you open up the JMS file extracted with kornman's tool." -Ghost.
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"It creates the 3ds max scene with the nodes and rigid bodies defined by the tag. It also sets up all of the constraints, such as ragdoll and hinge constraints, which defines how the physics model interacts." -Ghost.

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"You can also use 3ds max's built-in Havok plugin to simulate the cyborg's physics and test it out." -Ghost.

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"You can view a short video of this here.

Currently exporters are in the works so that we can put our own models with custom collision and custom physics into the game.

Thanks for reading! Look forward to the release of some of this stuff." -Ghost.
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Post by 0m3g4Muff1n987 »

Exactly! H2Vista.net is where I learnt all that from.
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Post by McJix »

So, is that program up for download yet, or is it still a working progress?
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Post by T1xAnton »

They are being worked on still, but some of their features already work. The downloads aren't up.
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Post by Nocturbulousnite »

amazing, it's like a dream come true. altering character models and fight juggernauts in multiplayer...goodstuff.
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Post by jackson117 »

does anyone have a ingame picture of PC users fightng it.


and can i fight him now with a glicth or what
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Post by CanadianPanda »

jackson do you ever read? No it hasnt been done yet and we dont have the tools yet.
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Post by [RR]RedRene »

It's fightable by modding the Halo 2 XBOX Disc, very strong, almost invincible, but it has no Death Animation, video:

http://www.youtube.com/watch?v=76QTdEhLaBk

I personally haven't fought it, but I've seen enough video's to know Juggernaut's would only be good in large, open AI battle's as Flood Tank's, or in cramped room's.

Speculation:

It's speculated that on the level Oracle, the checkpoint called Juggernaut was going to be the first place you would fight it.
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jackson117





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Post by jackson117 »

so what we gonna do bring this topic on how to fight the juggernaunt later when we have the tools>>
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Post by BrainEater »

Johnson, although your on topic on almost EVERY THREAD YOU BUMP, please, DONT DO IT ANYMORE!

Please, READ the fricken posts before you make a post, and look at the post date. Seriously, I just think you skip all the way to the bottom of the page, and then click post, type in a message, and forget everything else.

That. Is. Not. OK.

Please, please, try to not do that anymore. These topics are getting revived for no reason.
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