How do I create a custom sky?

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SINERGY





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How do I create a custom sky?

Post by SINERGY »

My next map that i'm working on is on earth and will hopefully have the same feel to it as turf. This being said i'd like to use the same sky as turf (you know the one with the bridge in the background). Anyone know how I would go about doing this, and I know it's possible because the map earth city by nitrous oxide has a sky that wasn't included with the SDK.

edit: Oh and yes I know there's a create a sky tag in guerilla but where do I get all the required things for it?
Last edited by SINERGY on Thu Jul 19, 2007 7:08 pm, edited 3 times in total.
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Post by CabooseJr »

You really cant create a sky at the moment because of H2Vistas limits. I think.
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Post by SINERGY »

Well I was just looking through the sky files and wouldn't it be possible to create my own bitmaps and then just swap them with the ones in the skies bitmap folders to achiev a differen't sky?
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Post by McJix »

The included sky tags have all the things needed to make a sky tag, but you have to supply your own bitmaps, ect. because you have to use the animation and some other thing from the sky inorder to create your own. I'm still trying to find out too, and if I find out anything, I'll post it here.

Edit: On second thought, maybe those skies didn't contains a bridge bitmap, but they placed the bridge model into the backgrund so it appeared. I don't know, once that Halo 2 Vista Edit works, you can extract that sky tag from turf.
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SINERGY





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Post by SINERGY »

No the bridge is deffinetly a bitmap, I opened up turf in h2v edit and it's deffinetly there...
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Post by SINERGY »

srry for the double post but I just found out how to make a custom sky:

Download the SP bitmap files that kornman00 extracted and in there is a sky folder with all of the bitmaps needed for the skies :).
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Re: How do I create a custom sky?

Post by llama_juice »

SINERGY wrote: I know it's possible because the map earth city by nitrous oxide has a sky that wasn't included with the SDK.
Nitrous works for either HG or Pie... he has a much more expansive tagset
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