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A Shader Question

Posted: Mon Jul 16, 2007 4:06 pm
by SINERGY
I downloaded the bitmap pack by korori, let's say I paste these into my data\scenarios\bitmaps\ folder while keeping the same folder structure and then compile the bitmap files using the halo 2 map editor... yes I have to create shaders BUT and here's the big but. When I open up shaders_collections in notepad it already has the paths listed to the shader files if I were to keep the same folder structure while making the shaders. Does this meen I won't get a rainbow colour error if all I do is paste in the bitmaps, compile them and then make the shaders? No creating a new collections file?

Posted: Tue Jul 17, 2007 1:41 am
by Snave
No? Because there are still no shader files that are needed for the bitmaps. Don't touch the original shader_collection file, just create each different shader file for each bitmap you wish to use, that is until a tag extractor is released.

Posted: Tue Jul 17, 2007 8:51 am
by SINERGY
So all I have to do is make a shader for each bitmap and I don't have to make a collections file or whatever it's called?

Posted: Tue Jul 17, 2007 10:06 am
by McJix
Yeah, I thinks that what you have to do. The orginial tags use Shader Collections, probably just to save time and space. And, in Guerilla, there's no create new shader_collection tag.

Posted: Tue Jul 17, 2007 12:24 pm
by SINERGY
Yea it worked... so far so good but I used a bitmap that was already listed in the shader_collections file so i'm wondering if it won't work for something like
human\urban\concrete because that's not listed.