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Please help me with my ASS problem...

Posted: Mon Jul 09, 2007 5:27 pm
by lordbunson
Alright, I followed a tutorial video I downloaded perfectly, I exported the map from max to ass, I loaded up map editor, and tried compiling the ass file. I got an error. I then remade the map, perfectly to the tutorials that came with the editor. Got the same error, here is what the console says:
--- mylevel.ass
proccessing environment geometry...
### ERROR unable to parse any materials
### ERROR structure import pipeline failed for scenarios\multi\mylevel\mylevel
press any key to continue...

yeah, I'm running vista 64bit home premium. My pc has 2gb ddr, and a 3.0 ghz amd dual core proccesor. I got 350 gigs of hdd space free.

I exported the ass file in the same folder as the max file which is:
C:\Program Files (x86)\Microsoft Games\Halo 2 Map Editor\data\scenarios\multi\mylevel\structure\

Anyone know what I am doing wrong? maybe i'm not linking correctly when I link the box to the origin node... I'm going to try again later tonight.

Posted: Mon Jul 09, 2007 10:33 pm
by halo0001
i usually get that error, when i dont link the +sky and the bsp correctly, remember

1. Click the arrow icon, then the box or w/e your bsp is itself

2. click the link button and click select by name select +sky and click link.

that should fix it, also dont forget to add materials to your bsp, if you want to get it quick in game just to see the structure, the just type f_im flat_light_scratchy its a shader bungie gave us.

Posted: Mon Jul 09, 2007 11:39 pm
by snakejknight
ok, i had the same problem, i got it linked and it worked :)

but then sapien said it was a currupt file

wassup?

Posted: Tue Jul 10, 2007 2:52 am
by kornman00
Preparation H

Posted: Tue Jul 10, 2007 5:25 am
by llama_juice
kornman00 wrote:Preparation H
There it is... the answer to the threads title.... the title that was just begging for an answer like this.....

silly kids...

Posted: Tue Jul 10, 2007 11:41 am
by lordbunson
"I knew I should have used preperation h..."
lawl, nice answer. Okay, I'll have to try relinking it. I'm not on that PC right now, I'll try it later. Thanks, I'll post here again if it doesn't work.

Posted: Tue Jul 10, 2007 6:39 pm
by SilentEdge
well if you dont texture your map it will error and try to build a map out of one block when you start adding more you get more chances of failure and make sure to add b_levelroot

Posted: Wed Jul 11, 2007 11:38 am
by lordbunson
okay, now that I relinked it, it works! thanks. but I get another error with sapien now...

Sapien loads up the map. but right before it finishes sapien pops up an error, and says it has to shut down...

I don't know whats wrong now...

Posted: Wed Jul 11, 2007 3:12 pm
by Argetlam
Did you compile and light it? If not then you need to do that.

Posted: Wed Jul 11, 2007 3:27 pm
by lordbunson
Compile and light? the tutorial says nothing about that...? elaboration? please explain what thing my stupid mind is missing oh amazingly intelligent being.

Posted: Wed Jul 11, 2007 3:29 pm
by Argetlam
When the tutorial says to just compile the map, it won't load in Sapien. When you open up H2 Map Editor and you want to compile a map, instead of selecting compile you have to select compile and light.

Posted: Wed Jul 11, 2007 8:11 pm
by lordbunson
Oh cool, everything works. I have now made 2 test levels. the turtorial, and a little of my imagination.