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Naming Your Maps

Posted: Sun Jun 24, 2007 2:31 am
by northy
I am sick of going online in search of new maps and then getting a maps folder full of maps titled "Halo 2 Level" so map making n00bs listen up.

[Step 1]

Create a .txt file in notepad and save it with the same name as the map folder of your current project to this location =

C:\Program Files\Microsoft Games\Halo 2 Map Editor\data\scenarios\descriptions

Example =

If your map is called 'example' like this
C:\Program Files\Microsoft Games\Halo 2 Map Editor\data\scenarios\multi\example\structure\example.ASS

then your text file would be saved as

C:\Program Files\Microsoft Games\Halo 2 Map Editor\data\scenarios\descriptions\example.txt

make sure to save it as unicode

[Step 2]

Edit your text file and add the following =

Code: Select all

[Strings]
Name= " "
Description= " "
and fill in your map name and description in the appropriate spots (this does not have to match the file name or anything like that)

example =

Code: Select all

[Strings]
Name= "Example"
Description= "This is a just a small example of what you can do as a Halo 2 cartographer!"
[Step 3]

open up your "Halo 2 Map Editor Launcher" and hit the 'text creation' tab and then press the browse button to find your file you just made.

Once done hit compile text.

Did i miss something?

Posted: Sun Jun 24, 2007 1:39 pm
by D
good now mb they will start namin there maps

Posted: Wed Jul 11, 2007 11:57 pm
by lordbunson
Selected file is not unicode!

Posted: Thu Jul 12, 2007 8:45 am
by Argetlam
Shouldn't this been in tutorials?

Posted: Thu Jul 12, 2007 9:52 am
by SINERGY
Yea you forgot to mention to change the encoding to unicode when saving the text file.

Posted: Thu Jul 12, 2007 9:53 am
by Agent ME
No, he mentioned that in bold.

Posted: Thu Jul 12, 2007 10:05 am
by SINERGY
Oh lol got confused because he does all the saving stuff first and then editing second, I do it the other way around.

Posted: Fri Jul 13, 2007 8:00 pm
by lordbunson
Okay, data/scenarios/descriptions is where I put Ramp.txt saved in unicode. data/scenarios/multi/Ramp/structure is where I put Ramp.ass
when I packaged the file, and entered the game it wasn't named ramp. Did I miss something major?

Ramp.txt saved in unicode goes as:
[Strings]
Name= "Ramp"
Description= "Early Ramp testing."

did I miss something? what am I doing wrong.
sorry for my noobishness.

Posted: Wed Jul 18, 2007 8:21 pm
by SINERGY
lordbunson wrote:Okay, data/scenarios/descriptions is where I put Ramp.txt saved in unicode. data/scenarios/multi/Ramp/structure is where I put Ramp.ass
when I packaged the file, and entered the game it wasn't named ramp. Did I miss something major?

Ramp.txt saved in unicode goes as:
[Strings]
Name= "Ramp"
Description= "Early Ramp testing."

did I miss something? what am I doing wrong.
sorry for my noobishness.
Did you open up the .scenario file of your map and change the Level Data to your unicode file?