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I just had a horrible thought

Posted: Sun May 06, 2007 5:17 pm
by 0m3g4Muff1n987
Bungie said halo 2 vista's map editor was strictly for multiplayer levels. I though, ok, that's not too bad, all we'll need are MP levels anyway. But in the HEK tutorial that comes with the HEK (in your CE root directory in a folder called HEK_tutorial), it says in the population part that sapien's AI function in the hierarchy window was for single player levels only, and would not be discussed in the tutorial level.

In halo 1 CE, you could choose whether you wanted your level to be singleplayer or multiplayer (or UI). In H2 CE, it must be MP, and everything meant especially for SP will be discluded probably, INCLUDING AI. This means we might not be able to put AI in our maps! NOOOOOOOOOOOOOO!! Any thoughts/corrections on this?

Posted: Sun May 06, 2007 5:26 pm
by kibito87
It'll be done. I think you loose sight of what the modding community is capable of.

Posted: Sun May 06, 2007 5:38 pm
by WoW
knowing this comunity nothing is imposible

Posted: Sun May 06, 2007 5:49 pm
by GametagAeonFlux
I'll just say this...Halo 2 Xbox had absolutely no modding tools at all, and the community figured out how to do AI in multiplayer along with many other things. I doubt the "no AI in multiplayer on Halo 2 Vista" thing will last long. ;)

Posted: Mon May 07, 2007 12:08 pm
by 0m3g4Muff1n987
I know but I mean an easy and really effective way to put AI into maps. For example in HPC the only way to get AI into a map was to PMI it, which is pretty difficult and time-consuming, and even then you had to put the AI into flipped-over tanks or something to get them on foot. If there is no AI option in the editor, then I hope adding AI won't be hard like with PC-I hope it's just like CE, make a spawn point, select an actor variant and boom you're done.

Posted: Mon May 07, 2007 12:46 pm
by Agent ME
But what if they disabled AI in MP completely in H2v like they did on xbox? It took a trainer hack to get it on xbox - but will that be possible on H2v with vista's security?

Posted: Mon May 07, 2007 12:46 pm
by -DeToX-
I don't think it will be that easy. There are still many things that would need to be done like AI "zones" and all.

Posted: Mon May 07, 2007 1:15 pm
by Net_Slayer
i think the community will be working on this for a long time i have a feeling it will be a change in hex code between an mp map and an sp map.
man i hope ai sync.
for vc++ and VBusers and so on they could try mucking around twith the coding of that trainer comparing it to the pc to xbox conversion of dothalo.
i expect around 6months of work for the accoplishment.
I am far more than willing to help.
the more community modders in a team you get the more quickly it will be done. because regardless of ai not syncing on the internet its still pretty fun...
I reckon that the h2v engine is so intense it can only handle to typs of bipeds on an mp map... maybe wrong or not but if they wanted it to run on such a memory using os then they are bound to get rid of any way of getting ai onto a map (to reduce lag and map making time and that map syncing thing may muck it up.)

Posted: Mon May 07, 2007 6:43 pm
by kornman00
That trainer isn't open source, nor was it in C++ or (ughh) VB. Nor does dothalo have anything to do with it...

I could have code to enable AI in MP within 10minutes of getting a usable game exe. As for the tools, I don't expect anything public very soon after release.

Since they hard code a few things, the game is going to automacilly thing the 3rd or higher biped is covenant.

Posted: Tue May 08, 2007 12:32 am
by xbox7887
lawl, good luck disassembling the old yelo and digging through a few thousand lines of code just to find the 3-6 that will actually enable ai in mp :P :P :P

Posted: Tue May 08, 2007 4:42 am
by Cryticfarm
GametagAeonFlux wrote:I'll just say this...Halo 2 Xbox had absolutely no modding tools at all, and the community figured out how to do AI in multiplayer along with many other things. I doubt the "no AI in multiplayer on Halo 2 Vista" thing will last long. ;)
*cough*Entity*cough*

Posted: Tue May 08, 2007 4:53 am
by DarkMetal
xbox7887 wrote:lawl, good luck disassembling the old yelo and digging through a few thousand lines of code just to find the 3-6 that will actually enable ai in mp :P :P :P
Well... I guess I don't have use for this seeing as how it's in assembly... Into the recycling bin this goes. Maybe I'll attempt to learn the language some time.

Posted: Tue May 08, 2007 8:08 am
by Spartan-343
i dont think that h2vista maps will be very different from halo 2 xbox maps
i dont think that they would remake the engine when all they did was fix and change a few minor things
i bet u can add ai in h2v maps

Posted: Tue May 08, 2007 8:29 am
by HPDarkness
It will only be a matter of time before (more advanced) modding tools come out for H2 Vista. Hopefully most of our current Halo 2 Xbox tools, will give us the basic knowledge we need to re-create them for the PC.

Posted: Tue May 08, 2007 9:18 am
by kibito87
HPDarkness1 wrote:It will only be a matter of time before (more advanced) modding tools come out for H2 Vista. Hopefully most of our current Halo 2 Xbox tools, will give us the basic knowledge we need to re-create them for the PC.
Actually what you are looking for would be PC's Guerilla, Sapien and Tool. Those would more than likely be the grounds for where to start.

Posted: Tue May 08, 2007 5:21 pm
by _XLR8_
with all these new programs and knowledge that the Halomods community knows I doubt this is hardly ne thing 2 worry about "long live Halomods!" :D

Posted: Tue May 08, 2007 5:26 pm
by -DeToX-
_XLR8_ wrote:with all these new programs and knowledge that the Halomods community knows I doubt this is hardly ne thing 2 worry about "long live Halomods!" :D
Amen.

Posted: Tue May 08, 2007 6:03 pm
by RaVNzCRoFT
kibito87 wrote:It'll be done. I think you loose sight of what the modding community is capable of.
Absolutely. We've been manipulating Bungie's games like no other since late 2003...we'll find a way. :)

Posted: Tue May 08, 2007 7:59 pm
by halo0001
why do they care so much about us modding single player any ways whats the big deal?

Posted: Tue May 08, 2007 8:04 pm
by Tural
They market for people to make and distribute maps to other people, to enrich the community with user-created maps that everyone can play together. They aren't marketing for people to play on their own, really.

It's not that they do care about single player modding, but that it's not much of a priority compared to the multiplayer aspect.