Yeah, that's been suggested dozens of times. We won't know if it's possible until the game is released. Even then, it would technically be ripping, and thus not allowed.
They're not the same game. A tutorial could be allowed, because it would require the people own the maps themselves. Releasing the patches for Xbox would offer no way to verify people actually owned Halo 2 Vista.
Tural wrote:They're not the same game. A tutorial could be allowed, because it would require the people own the maps themselves. Releasing the patches for Xbox would offer no way to verify people actually owned Halo 2 Vista.
Sure there is, make a patch for the Vista .map that converts it to be compatible on the Xbox.
What if Bungie changed the map structure, like sometag's values have been changed to different read/write types(bytes, etc) to save space, just like CE was done to halo 2, and other values were to be added and all. You would need quite a bit of programming.
-DeToX- wrote:What if Bungie changed the map structure, like sometag's values have been changed to different read/write types(bytes, etc) to save space, just like CE was done to halo 2, and other values were to be added and all. You would need quite a bit of programming.
You also forget they will be releasing their development kit along with the game, so any differences could be discovered or reverse engineered from that.
do you think that anyone will some how make the map maker work with windows XP or other variations of windows. this is if the map editor is a stand alone app from the game, like starcraft and that map maker program, they were two differant things.
Tural wrote:Why would you need the map editor on XP if you can't play the maps on XP?
H2V maps on XP will most likely never, ever happen, but they may want the tools packaged with it for authoring their own maps if a method for converting them to Xbox compatible .map files is discovered.