realistic scenery problems..
- johnnyblaz20
- Posts: 365
- Joined: Sat Mar 03, 2007 3:02 pm
- Location: The Crane
realistic scenery problems..
Okay i'm having a problem. i went through the tutorial how to make a realistic rock. you just sculpt it in mudbox. i did it successfully but i tried to import it into a map i'm making in max i couldnt compile it sucessfully. how exactly am i supposed to import it? the turorial was very bleek in that category. i know i'm just supposed to texture it and add my mudboxed tif on the bump section thats about all. do i put it in my map and just connect it to the b_levelroot? do i totally attach it to my map? or do i somehow make it another map in my level? or maybe add it in saipen? i'm lost.
- johnnyblaz20
- Posts: 365
- Joined: Sat Mar 03, 2007 3:02 pm
- Location: The Crane
Sorry for the double post but i wanted this up top again.. You guys should check out that tutorial i was talking about, look around at h2vista.com. i figured out my problem, i needed to make a shader with my mudbox .tif file as the bump map and just apply the shader. but it looks awsome. i'm gonna try to do all my cliffs next if it works.
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
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- AFuzySquirrel
- Posts: 362
- Joined: Fri Jun 22, 2007 9:04 pm
i think its ok if he already figured it out and wanted people to know he no longer needed help... but he should have just edited the post.
[Setting BIPD Variations][url=httphttp://forums.halomods.com/viewtopic.php?search_id=442547533&t=67770][Alumina BETA][/url]
- johnnyblaz20
- Posts: 365
- Joined: Sat Mar 03, 2007 3:02 pm
- Location: The Crane