A Shader Question

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SINERGY





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A Shader Question

Post by SINERGY »

I downloaded the bitmap pack by korori, let's say I paste these into my data\scenarios\bitmaps\ folder while keeping the same folder structure and then compile the bitmap files using the halo 2 map editor... yes I have to create shaders BUT and here's the big but. When I open up shaders_collections in notepad it already has the paths listed to the shader files if I were to keep the same folder structure while making the shaders. Does this meen I won't get a rainbow colour error if all I do is paste in the bitmaps, compile them and then make the shaders? No creating a new collections file?
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Snave




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Post by Snave »

No? Because there are still no shader files that are needed for the bitmaps. Don't touch the original shader_collection file, just create each different shader file for each bitmap you wish to use, that is until a tag extractor is released.
SINERGY





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Post by SINERGY »

So all I have to do is make a shader for each bitmap and I don't have to make a collections file or whatever it's called?
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Post by McJix »

Yeah, I thinks that what you have to do. The orginial tags use Shader Collections, probably just to save time and space. And, in Guerilla, there's no create new shader_collection tag.
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Post by SINERGY »

Yea it worked... so far so good but I used a bitmap that was already listed in the shader_collections file so i'm wondering if it won't work for something like
human\urban\concrete because that's not listed.
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