Please help me with my ASS problem...

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lordbunson





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Please help me with my ASS problem...

Post by lordbunson »

Alright, I followed a tutorial video I downloaded perfectly, I exported the map from max to ass, I loaded up map editor, and tried compiling the ass file. I got an error. I then remade the map, perfectly to the tutorials that came with the editor. Got the same error, here is what the console says:
--- mylevel.ass
proccessing environment geometry...
### ERROR unable to parse any materials
### ERROR structure import pipeline failed for scenarios\multi\mylevel\mylevel
press any key to continue...

yeah, I'm running vista 64bit home premium. My pc has 2gb ddr, and a 3.0 ghz amd dual core proccesor. I got 350 gigs of hdd space free.

I exported the ass file in the same folder as the max file which is:
C:\Program Files (x86)\Microsoft Games\Halo 2 Map Editor\data\scenarios\multi\mylevel\structure\

Anyone know what I am doing wrong? maybe i'm not linking correctly when I link the box to the origin node... I'm going to try again later tonight.
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halo0001





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Post by halo0001 »

i usually get that error, when i dont link the +sky and the bsp correctly, remember

1. Click the arrow icon, then the box or w/e your bsp is itself

2. click the link button and click select by name select +sky and click link.

that should fix it, also dont forget to add materials to your bsp, if you want to get it quick in game just to see the structure, the just type f_im flat_light_scratchy its a shader bungie gave us.
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snakejknight




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Post by snakejknight »

ok, i had the same problem, i got it linked and it worked :)

but then sapien said it was a currupt file

wassup?
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kornman00




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Post by kornman00 »

Preparation H
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Post by llama_juice »

kornman00 wrote:Preparation H
There it is... the answer to the threads title.... the title that was just begging for an answer like this.....

silly kids...
Stay tuned into www.youtube.com/LlamaJuice for my new videos!
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lordbunson





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Post by lordbunson »

"I knew I should have used preperation h..."
lawl, nice answer. Okay, I'll have to try relinking it. I'm not on that PC right now, I'll try it later. Thanks, I'll post here again if it doesn't work.
SilentEdge





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Post by SilentEdge »

well if you dont texture your map it will error and try to build a map out of one block when you start adding more you get more chances of failure and make sure to add b_levelroot
lordbunson





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Post by lordbunson »

okay, now that I relinked it, it works! thanks. but I get another error with sapien now...

Sapien loads up the map. but right before it finishes sapien pops up an error, and says it has to shut down...

I don't know whats wrong now...
Argetlam





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Post by Argetlam »

Did you compile and light it? If not then you need to do that.
lordbunson





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Post by lordbunson »

Compile and light? the tutorial says nothing about that...? elaboration? please explain what thing my stupid mind is missing oh amazingly intelligent being.
Argetlam





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Post by Argetlam »

When the tutorial says to just compile the map, it won't load in Sapien. When you open up H2 Map Editor and you want to compile a map, instead of selecting compile you have to select compile and light.
lordbunson





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Post by lordbunson »

Oh cool, everything works. I have now made 2 test levels. the turtorial, and a little of my imagination.
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