Bitmap Problems...H2g is annoying(edited)

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halo0001





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Bitmap Problems...H2g is annoying(edited)

Post by halo0001 »

Ok this is frustrating me...I made a ground bitmap for my bsp, and i compiled the bitmap everything was cool, i can open the the bitm in guerilla thats fine, but when i click new shader and i try to open the bitm for the shader template, its not there in the open file dialog, wut am i doing wrong?

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but to my knowledge 512/4=128 which means it is a multiple of 4, tool error? or user error?
Last edited by halo0001 on Fri Jul 06, 2007 1:07 pm, edited 4 times in total.
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Loonycgb
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Post by Loonycgb »

i cant help you but mine is being gay like dat to and everytime i try to add a new 1 it gives me that rainbow bitmap thing
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halo0001





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Post by halo0001 »

ya the rainbow thing is because of not haveing a shader which i what im trying to create but its being gay

edit: nm i figured it out, u can only use shader templates for that and u put you bitmap under base map this can be locked or w/e the moderator should choose.
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