Converting H2V Tags into H2X Tags
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Converting H2V Tags into H2X Tags
It has to be possible. With a quick hex editor check, it appears that the H2V tags are compressed (another clue is that the maps are much smaller).
Let's start a project that aims at converting Halo 2 Vista tags into Halo 2 Xbox tags (tags that H2Guerilla can open). This would allow for custom BSPs on the xbox!
I'm not very good at this converting stuff, but I am a good C# programmer.
Anyone wanna help?
Let's start a project that aims at converting Halo 2 Vista tags into Halo 2 Xbox tags (tags that H2Guerilla can open). This would allow for custom BSPs on the xbox!
I'm not very good at this converting stuff, but I am a good C# programmer.
Anyone wanna help?
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- Joined: Wed Oct 05, 2005 12:23 pm
they properly just removed a load of the unused crap from them

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O_o
Ok, ok... first of all, the halo 2 vista map files are still little endian encoded, so you have to reverse the group names. ( use Array.Reverse(array); ). dpib will be bipd and tmlh will be hlmt.
And no, .model files are not hlmt. Hlmt tags are Object Property tags. They hold visual information (Animations, model, collision, etc) and other crap I don't know about because it's all unknown.
I'd give you a list of what group is what, but that's about 70 things... and I don't think anyone would be happy.
Ok, ok... first of all, the halo 2 vista map files are still little endian encoded, so you have to reverse the group names. ( use Array.Reverse(array); ). dpib will be bipd and tmlh will be hlmt.
And no, .model files are not hlmt. Hlmt tags are Object Property tags. They hold visual information (Animations, model, collision, etc) and other crap I don't know about because it's all unknown.
I'd give you a list of what group is what, but that's about 70 things... and I don't think anyone would be happy.

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@ plasma Ghost - He wasn't speaking of any model tag. He was telling you that the model tag isn't the HLMT tag.. The HLMT tag is a a object properties tag.. Holds the properties of an object. In example.. it hold the collision model, physics model, Animations.. ETC. For a tag.DarkMetal wrote:O_o
And no, .model files are not hlmt. Hlmt tags are Object Property tags. They hold visual information (Animations, model, collision, etc) and other crap I don't know about because it's all unknown.
Yeah I did take Dark's post and rewrote it.. in a way..

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DarkMetal already stated this. =/DarkMetal wrote:O_o
Ok, ok... first of all, the halo 2 vista map files are still little endian encoded, so you have to reverse the group names. ( use Array.Reverse(array); ). dpib will be bipd and tmlh will be hlmt.
And no, .model files are not hlmt. Hlmt tags are Object Property tags. They hold visual information (Animations, model, collision, etc) and other crap I don't know about because it's all unknown.
I'd give you a list of what group is what, but that's about 70 things... and I don't think anyone would be happy.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
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I noticed they were backwards... in the hex I noticed that even head and foot were backwards... or has it always been like that?....
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Wow...Seriously? Did no one read the part about little endian? Array.Reverse, I mean srsly. =_=

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
I dont think we should even bother talking about endian... its new for h3 thats the only time we should talk about itG.I.R. wrote:Wow...Seriously? Did no one read the part about little endian? Array.Reverse, I mean srsly. =_=
for halo 2 its just going to confuse people so I think you should just say yes... its always been like that....
I mean srsly. =_=