I think you just earned yourself two strikes nsilva.. Good job
EDIT
Judging by this thread, your time at halomods is well and truely up
DX10?
I got this from the BBC tech site, so I think it might be a tad more reliable
than the rantings of the guy foaming at the mouth here.....
MICROSOFT finally saw sense and decided to drop Windows Graphic
Foundation (WGF) and replace it with the more easier and logical DirectX
10 name for its nexgen API.
It gave some details to the developers officially about its upcoming API
and we know that it plans to release this API together with Longhorn. Or
Visa, as we must now learn to call it.
The DirectX 10 API will have completely new and faster dynamic link
libraries (DLLs) and is supposed to run much faster. The company decided
to cut the backward compatibility with DirectX 9, 8, 7 and lower in this API
but there will be a way to use games programmed for those APIs.
Microsoft will enable support for DX 9 or lower games through a
software layer, meaning it might run slower.
The company did this to make the next API faster, it said, and at the
same time will take some burden of the CPU runtime. At the same time
we learned that DirectX 10 will have support for Shaders beyond
Shaders, model 4.0.
It's coming with Vista but we learned that Shader Model 4.0 might
come even before Vista.
So I think it would actually be preferable if H2PC was DX10, because if
you are running it DX9 on a DX10 enabled system it may not perform as
well as standard DX9
than the rantings of the guy foaming at the mouth here.....
MICROSOFT finally saw sense and decided to drop Windows Graphic
Foundation (WGF) and replace it with the more easier and logical DirectX
10 name for its nexgen API.
It gave some details to the developers officially about its upcoming API
and we know that it plans to release this API together with Longhorn. Or
Visa, as we must now learn to call it.
The DirectX 10 API will have completely new and faster dynamic link
libraries (DLLs) and is supposed to run much faster. The company decided
to cut the backward compatibility with DirectX 9, 8, 7 and lower in this API
but there will be a way to use games programmed for those APIs.
Microsoft will enable support for DX 9 or lower games through a
software layer, meaning it might run slower.
The company did this to make the next API faster, it said, and at the
same time will take some burden of the CPU runtime. At the same time
we learned that DirectX 10 will have support for Shaders beyond
Shaders, model 4.0.
It's coming with Vista but we learned that Shader Model 4.0 might
come even before Vista.
So I think it would actually be preferable if H2PC was DX10, because if
you are running it DX9 on a DX10 enabled system it may not perform as
well as standard DX9
http://www.customcrysis.com Crysis mapping / modding site under development.
thankfully we're not waiting for you to release it.....
JOKE!
JOKE!
http://www.customcrysis.com Crysis mapping / modding site under development.
Lol. He is right tho nsilvia, you do have a nack for getting friends on this site.DECOY wrote:Hey Nsilva: can I get a signed copy of your book "how to win friends and influence people...."
Sounds good for the direct x stuffs, tho.
Communism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -wer its at brudda-