Weird ass button delta halo... WATCH!! NOW!

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Dr.Cox




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Weird ass button delta halo... WATCH!! NOW!

Post by Dr.Cox »

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Post by JK-47 »

Me = Saw this a long time ago, pretty interesting :)
Me and my friend stayed up for a loong ass time getting all the skulls, then we fell asleep and my xbox turned off.
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Post by xXxCocoFangxXx »

VERY VERY, VERY fucking old, lol
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Post by RaVNzCRoFT »

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Post by Dr.Cox »

MB :cry:
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Post by D »

meh, old, but i still dont know what it does
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Post by FleetAdmiralBacon »

Seeing as there are people here who can actually look at the maps on the inside, how do we not know what this does? Haven't we been able to extract the scripts from maps? Surely we can find out what this thing does...
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Post by gh0570fchurch »

Interesting, but... old. :|
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Post by inferno »

lol

it would be impossible for activating that button too effect another map like high charity :P so i really think its just a glitch or something a lazy bugie programer was too lazy too delete :P
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Post by TomClancey »

uhm...no im sure it was put there for a reason, just like the hippos, and the odd coralation of numbers seeming to have something to do with "7", like 343 guilty spark = 7*7*7.
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Post by inferno »

gahh it double posted me sorry about that
Last edited by inferno on Thu Jan 18, 2007 5:59 pm, edited 1 time in total.
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Post by inferno »

still from my knowledge of halo engine and how it works a button on one map cant effect another map. although it may do something... i think
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Post by TomClancey »

then how come in the movie by getting the skulls from different maps it activates the switch in Delta Halo? that theres is proving you can have something from one map effect another. even though it is a skull there still not in the same map.
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Post by FleetAdmiralBacon »

Pressing the button activates a script that modifies a game variable that is most likely part of the player's profile, or just some other global variable. This variable effects game play in some way.
The skulls work just like that - you pick them up, a continuous script detects it, and something happens, such as changing the different parts of the game (replacing flash light with camo, etc)

EDIT:
Also, something about all those people on other forums who say it's there for the next level, please, for a brief moment, laugh in there faces. As a CE mapper, I know that only BSP is reused in the next level, there are no remains from the scenario, and there wouldn't need to be.
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Post by Shur'Tugal »

what is the name of that song?
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Post by ceberus0 »

Shur'Tugal wrote:what is the name of that song?
sry for bump. the song name is Lux Aeterna by Chris Mandell or somethin
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