[MAP] Duckape's AI Map Pack
[MAP] Duckape's AI Map Pack
i found all my old AI mods. they were pretty fun back in the day. have fun =]
Ducktape's AI Mod in Blood Gulch
Ok heres my team AI mod...all made with sapien and guerilla and converted to PC....not much special to this mod....AI will get in vehicles and snipers will go up on the cliff and hill....this is very fun to play when you have nothing to do...about 20-30 min into the game the AI will start to dwindle down....i did everything myself and threw in my marine snipers....have fun and enjoy
Ducktape's Nyctohylophobia Mod
Nyctohylophobia - Fear of dark wooded areas or of forests at night
Ok so heres my nyctohylophobia mod for Timberland. Its set in a foggy, wet, dark forest. Tons of AI in this mod. Marines, Elites, Grunts, Jackals, Flood and a couple other "invisible" suprises. In the begining of the game both bases will be swarmed with flood. The flood also has a tendancy to appear out of nowhere so watch out. AI will get in vehicles that they are allowed into and all three teams have command lists. Everything in this mod is from HaloPC and nothing was ripped from any other mods. Enjoy.
CE Versions will be in the CE section (duh)
enjoy
~Ducktape
Downloads (easy free download site)
http://www.mediafire.com/file/um00uj05u ... n%20BG.rar
http://www.mediafire.com/file/wjn34ltzl ... Mod_PC.rar
Ducktape's AI Mod in Blood Gulch
Ok heres my team AI mod...all made with sapien and guerilla and converted to PC....not much special to this mod....AI will get in vehicles and snipers will go up on the cliff and hill....this is very fun to play when you have nothing to do...about 20-30 min into the game the AI will start to dwindle down....i did everything myself and threw in my marine snipers....have fun and enjoy
Ducktape's Nyctohylophobia Mod
Nyctohylophobia - Fear of dark wooded areas or of forests at night
Ok so heres my nyctohylophobia mod for Timberland. Its set in a foggy, wet, dark forest. Tons of AI in this mod. Marines, Elites, Grunts, Jackals, Flood and a couple other "invisible" suprises. In the begining of the game both bases will be swarmed with flood. The flood also has a tendancy to appear out of nowhere so watch out. AI will get in vehicles that they are allowed into and all three teams have command lists. Everything in this mod is from HaloPC and nothing was ripped from any other mods. Enjoy.
CE Versions will be in the CE section (duh)
enjoy
~Ducktape
Downloads (easy free download site)
http://www.mediafire.com/file/um00uj05u ... n%20BG.rar
http://www.mediafire.com/file/wjn34ltzl ... Mod_PC.rar
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
Re: [MAP] Duckape's AI Map Pack
Oh my.
It's always great to come across some good mods, I take it these are from a while ago? Sure wish I was around when PC modding was in it's prime.
It's always great to come across some good mods, I take it these are from a while ago? Sure wish I was around when PC modding was in it's prime.
Re: [MAP] Duckape's AI Map Pack
Ductape mods ftw.
Re: [MAP] Duckape's AI Map Pack
Looks great! Downloading for later...
Re: [MAP] Duckape's AI Map Pack
is there a trial version of your blood gulch ai map or anything simular?
Re: [MAP] Duckape's AI Map Pack
yeah these were made a little before the most used AI tutorials came out.DeadHamster wrote:Oh my.
It's always great to come across some good mods, I take it these are from a while ago? Sure wish I was around when PC modding was in it's prime.
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
Re: [MAP] Duckape's AI Map Pack
There's been a decent amount of stuff done with PC only AI pretty recently, making them act smarter, "respawning", making it more like CE AI basically. Not there yet, and it won't be until there's a simple way to add onto the scnr tag, but it's closer. Still, seeing stuff like this is always nice, that first AI mod looks like it'd be really intense.
Re: [MAP] Duckape's AI Map Pack
well this is all CE AI that has been converted over. everything respawns, there are different types of marines and they all do different things.DeadHamster wrote:There's been a decent amount of stuff done with PC only AI pretty recently, making them act smarter, "respawning", making it more like CE AI basically. Not there yet, and it won't be until there's a simple way to add onto the scnr tag, but it's closer. Still, seeing stuff like this is always nice, that first AI mod looks like it'd be really intense.
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Re: [MAP] Duckape's AI Map Pack
Wrong.DeadHamster wrote:There's been a decent amount of stuff done with PC only AI pretty recently, making them act smarter, "respawning", making it more like CE AI basically. Not there yet, and it won't be until there's a simple way to add onto the scnr tag, but it's closer. Still, seeing stuff like this is always nice, that first AI mod looks like it'd be really intense.
you can create the content in halo custom edition then use Harbinger to convert the map file to halo PC, this has been available for over 6 months just no one has bothered.
Same with custom BSP Ducktape, me, DECOY, Conure and various others set up a tutorial on doing so and if i remember it has been released, it was released over 2 years ago.
A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
Re: [MAP] Duckape's AI Map Pack
I think you should read the post again warlord. As was said, "PC Only".
As in with only using PC. As in without using any CE.
As in with only using PC. As in without using any CE.
Re: [MAP] Duckape's AI Map Pack
Well you realise ducktape used CE right?DeadHamster wrote:I think you should read the post again warlord. As was said, "PC Only".
As in with only using PC. As in without using any CE.
A tribute to Veegie by AttySHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
Re: [MAP] Duckape's AI Map Pack
Yeah, I realize that now, at first it seemed that the second mod was PC.