
see Deadhamster's post below for ingame picture.
old skin is old. So here it is. I extracted the uvw and did it from scratch.
Go creazy.
http://www.pcgameshots.com/img/104/lg/ar_ori.JPG
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Thanks for the quick reply.InvaderVeex wrote:All you have to do is get the plugin to switch to dds for photoshop, and just a color balance to magenta would work fine for the multi. (or just use original)
And the shaders aren't under my control unless I release a patch, and I'm much to busy with working on newer skins for a team at the moment to do anything like that. Especially for Halo PC. I don't venture there, anymore. CE ftw.
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No it's not. It's a Ma5B model for the skin, and it's easy to tell I didn't completely base it off of Halo 3's assault rifle.AbeFroman wrote:niiiice...only problem is that it's a H3 AR
Cool Thanks! i couldn't get it to work at first , but then i just used a current Skin and copied over it , as i couldn't get it stop inject correctly for some reason. All is well now.DeadHamster wrote:Just open the jpeg in Photoshop, and save it as a .dds, DXT1 with MIP maps.
He said to either use the stock multipurpose included with PC, or to go change the hue of the AR to a more pinkish one, then save and inject as the multi.
Im fairly certain he used stock shaders, and that the shader's would have to be changed either manually by each user, as a series of .meta files to inject, or as a .ppf patch, which you would need one for each map. Since all of these are inpractical, he decided to not edit/release them.
For any other questions/comments not relating to this AR, you should post a new topic in the appropiate section.