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[Map mod] AoTCR X (Mac + PC)

Posted: Thu Jul 24, 2008 10:33 pm
by Loor
AoTCR X

Description
A AoTCR SP>MP for Mac, with banshees, ghosts, C gun turrets, C shields, weapons, Dead spartans and blood.

AoTCR X is the next greatest mod. It is one of the first Mac SP>MP mods there are, and has something different from most of the others. Apart from weapons, vehicles and MP elements, the map is completely unchanged. There are no teleporters, no crashed dropships, no way to easily get to the other base. It is just the Control room of Installation 04 with two bases, vehicles, weapons and other Spartans. You may think thats good or bad, but thats the way it is.

Warning
The vehicles are placed in by swapping scenery. They will not be altered by gametypes, and they cannot respawn properly. Therefore, Turn respawn off! or play with only half the vehicles respawing at random spots.



Pictures

Image

DOWNLOAD:
http://alyssea.net/halo/aotctx.zip
(zip)


This mod is in Alpha. It should work, but if you find any bugs...Report them!


Credits:
Andrew_b: for the origional map



Extra: Find the goodies!

Posted: Thu Jul 24, 2008 10:40 pm
by Andrew_b
Image

:wink:

Love it. I will rate when I test it. :D

Posted: Thu Jul 24, 2008 10:50 pm
by Cobain
oh yummy
and nice presentation of your mod
just that much makes me want to download....
and i shall =]

Posted: Thu Jul 24, 2008 11:08 pm
by Altimit01
Question: Did you use
A) HMT 0.5
B) C#MT
C) HMTv3.5 emulated
D) HMTv3.5 on windows
E) Some other method

Just interested.

Posted: Thu Jul 24, 2008 11:18 pm
by Loor
I used Andrew_B.

He on his windows SP > MP'd the bare map with nothing in it. I converted with Harbinger (was ce), then used Swordedit to add scenery, weapons, vehicles, I had to PMI the vehicles (mp versions), and lots of others stuff too. (Including health pack!)

Posted: Fri Jul 25, 2008 5:37 am
by flea925
Loor i suggest you enter in MOTM

Posted: Fri Jul 25, 2008 5:42 am
by MoDFox
Sexy, I like how you didn't make it something outrageous by adding a bunch of useless crap. Good job! I'll test this at some point.

Posted: Fri Jul 25, 2008 8:43 am
by Lambda
Altimit01 wrote:Question: Did you use
A) HMT 0.5
B) C#MT
C) HMTv3.5 emulated
D) HMTv3.5 on windows
E) Some other method

Just interested.
so basically option E, looks goood

I wish my C#MT still worked...

Posted: Fri Jul 25, 2008 9:20 am
by bcnipod
Lambda wrote:
Altimit01 wrote:Question: Did you use
A) HMT 0.5
B) C#MT
C) HMTv3.5 emulated
D) HMTv3.5 on windows
E) Some other method

Just interested.
so basically option E, looks goood

I wish my C#MT still worked...
I have a sneaking suspicion that nobodies will work again.

Great looking map Loor, I have not seen you on the forums or AIM in a while, thought you disappeared from modding, I guess I was mistaken.

Posted: Fri Jul 25, 2008 3:37 pm
by Loor
I went on a 5 week holiday. I made sure I had a working converted map before I left and did all this when I was bored :D

Posted: Fri Jul 25, 2008 5:31 pm
by Andrew_b
Loor wrote:I went on a 5 week holiday. I made sure I had a working converted map before I left and did all this when I was bored :D
Yeah, you made me stay up 36 hours to get it. :P

Posted: Sat Jul 26, 2008 6:37 am
by Corvette19
I Like This.

Good job!

Posted: Sat Jul 26, 2008 7:14 pm
by DeadHamster
I like this too, looks very good. Good job Loor.

Posted: Sat Jul 26, 2008 9:12 pm
by Loor
Thanks :)

If anyone doesn't have any burning bugs that they've discovered, I guess I can say that its out of Alpha/beta.

Also, anyone found the secret room? :p

Posted: Sat Jul 26, 2008 9:17 pm
by MoDFox
Loor wrote: Also, anyone found the secret room? :p
Yes :wink: lol.
I haven't seen any bugs yet so its looking good.