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Project DH...

Posted: Wed Jul 23, 2008 6:22 pm
by DeadHamster
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Backstory:

Spartan 117-Mission Briefing:


At a top-secret government testing site, The Cradle, several studies were being done on flood in attempt to harness some of their power for modern warfare, all under the codename Project DH. The studies were attempting to create a biological super-soldier, capable of surviving horrible injuries and still continue fighting, being stronger then any natural man, while still maintaining the humanity of the subject. When applied to the Spartan Program, it would theoretically make the ultimate soldier even stronger

The scientists working at the installation kept their superiors up to date with progress on a weekly basis, however recently no transmissions have been recieved. We can only assume the worst.

If the unthinkable has happened, you're mission is clear. Eradicate any and all flood. Find any surviving scientists, and return to base.


Mission Log: Day 4

It's been 4 days inside The Cradle. On landing no scientists were found, the pelican didn't make it in, it was taken down by the countless flood inhabiting the station. However a make-shift base was found. With armor systems losing strength and rations running low, it's time to make a final stand...

Credit Details:
Creator: DeadHamster

Credits:
OsAMaBiNLAdiN-Flamethrower Model

Pepsi-Aura Sky Tutorial, Applied to Flamethrower. "Motivation" from long ago. You wanted to see what I could do Pepsi, this is it.

Andrew_b-Constantly answering my questions, half of what I know is that he taught me. Here it is at last Andrew, my first.





Features:

Flood Inteligence. If they see you, they'll hunt you down. If they hear you, they'll hunt you down. If they think they might have heard you see them, they'll hunt you down. If you're reading this, they're hunting you down. They're stronger, faster, and jump higher.

3 New Weapons, New Flamethrower, Battle Rifle and New Combat-Shotgun, all duplicated tags. The combat shotgun is more accurate and fires farther at the sacrifice of damage dealt. The regular shotgun is also on the map, and has been weakened considerably.

All bitmaps internalized, all you have to do is slap the map into you're maps folder, overwrite the existing one, and start up halo. No .PPf files, no huge bitmap downloads. Nice and simple.

"Makeshift Camp". Where scientists attempted to hide from the flood. They were unsuccesful. This is you're spawn point, where there is health and mild safety.

"Adrenaline Shot". Your character has taken a shot of long lasting adreneline, allowing him to jump higher, walk faster and take more damage. You won't feel falls, but unfortunatly, the hunger and weakening state of your armor have done their toll, and the shot isn't even enough to bring you're strength up to normal. Your weaker then you may feel.

"River of Flames". Cause it looks sexy.

Certain parts of the map have strategically placed fire to keep you from exploiting any flaws with the AI, such as the sniper tower. It is difficult for the flood to reach, therefore it has been effectively blocked.


One last little built in feature, I made this mod based on a special gametype I made. The cool thing is, if you don't use that gametype, you're map will have an exception a little bit into the game. Tadah?




Instructions:


--Place HangEmHigh.map into you're map folder

--Start up Halo, preferably in full screen, highest graphic settings you're computer can handle. Headphones are helpful in adding to the overall experience of the mod.

--Turn off all the lights,and start a multiplayer game, ON LAN, and make SURE to choose my gametype. If not YOUR MAP WILL EXCEPTION.

--Don't be afraid. It's only a game.


Whats Project DH?


"Project DH" has been the project-name for around 560 gazilion of my mods now, and this is the one that actually went through. I'm proud of the final result, and with that said, It will probably be my final mod. I may make another, I may not, but I had to do at least one. This is my first mod ever released, and I would be perfectly happy with it being the one I'm remembered for.



DOWNLOAD



DeadHamster Presents:


Project DH




Love,
DeadHamster

Posted: Wed Jul 23, 2008 6:25 pm
by Cobain
yummy :P

Posted: Wed Jul 23, 2008 6:29 pm
by DeadHamster
just added a few things I forgot to mention to the features list. Just a couple things that are on the map that I didn't explain.


If anyone actually downloads and plays this, tell me if you find any bugs, and list any concerns, other then random " " marks all over the map.

Posted: Wed Jul 23, 2008 6:43 pm
by Kount-Dooku
That flamethrower reminds me of the Half Life two Gravity Gun. That's pretty nifty to say the least.

Posted: Wed Jul 23, 2008 7:13 pm
by {TP}Spartan
My D/L,you have it

Posted: Wed Jul 23, 2008 7:22 pm
by flea925
cool barbeque sauce.

Posted: Wed Jul 23, 2008 8:06 pm
by Corvette19
Very nice, Hamster.

Posted: Wed Jul 23, 2008 8:09 pm
by Cobain
ohhh now i see what DH stands for!!!!

David Henry....

i had no clue you were so fond of my name!

Posted: Wed Jul 23, 2008 8:13 pm
by guysullavin
OMG YOU FINISHED IT!!!! jesus, took you!

Posted: Wed Jul 23, 2008 10:50 pm
by Andrew_b
Good Job. I'm not sure about the BR ui, but 10/10.

Posted: Wed Jul 23, 2008 11:04 pm
by JK-47
That's awesome.

Posted: Thu Jul 24, 2008 6:21 am
by hiheyhello
Great mod ill give it a dl right now and play. O and 8/10

Edit: whats your gametype??

Posted: Thu Jul 24, 2008 9:02 am
by DeadHamster
Ooops, forgot to add that part to the instructions. It's in the readme. Here i'll copy/paste:
readme wrote:Place the "Project SHEF" folder into My Documents\My Games\Halo\savegames, and paste it there.



And andrew, the picture with the yellow square was pre-final, and had 50 on the counter. Didn't want to confuse anyone. Also, I did not edit any UI bitmaps other then the reticule for the BR, if you were referring to that.

Posted: Thu Jul 24, 2008 9:12 am
by Andrew_b
Ok, Thats cool. Good job! :wink:

Posted: Thu Jul 24, 2008 4:04 pm
by Cobain
omg!!!!

playing Project David Henry (DH) was soooo fun!!!!

Posted: Thu Jul 24, 2008 4:28 pm
by DeadHamster
Haha, Did you actually play it?

How was it, any complaints? Suggestions for improvement on anything?

Posted: Thu Jul 24, 2008 4:37 pm
by Cobain
get rid of flood!
they make it ass!!!

not really =]

it was fun =]

Posted: Thu Jul 24, 2008 5:05 pm
by timmy42
got to play it, lots of fun, but it could be harder... maybe make less ammo on starting guns so you have to search the map... more weapon spawns... more scenery... im a big fan of how everything looks lol...

if you could skin this map to make it darker and more deadly, it would be cool... maybe throw some dead bodies in...


in general, the game itself is good, but if the map looked better, it would be g00der...


GOOD JOB

Posted: Thu Jul 24, 2008 5:44 pm
by DeadHamster
Thank you for the advice, I'll make sure to take note of it.

Oh, and BTW peoples, an "Act II" of this is planned.

http://forums.halomods.com/viewtopic.php?t=78624