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[Model] Sentinel Beam

Posted: Sun Jul 20, 2008 2:01 am
by OsAMaBiNLAdiN
I was asked to re-upload this so here you go. It's not really a sentinel beam but it's more or less based off of one. There is instructions included if you're confused.

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Posted: Sun Jul 20, 2008 4:22 am
by timmy42
thats great!!

Posted: Sun Jul 20, 2008 5:25 am
by Corvette19
Wow.... 10/10
Maybe Outstanding???
Put up a poll!

Posted: Sun Jul 20, 2008 6:55 am
by flea925
10/10
great work there!

Awesome

Posted: Sun Jul 20, 2008 8:59 am
by Aces7Shadows
Sweet dude that rawks

Posted: Sun Jul 20, 2008 9:23 am
by Lambda
very clean, excellent model
10/10

Posted: Sun Jul 20, 2008 9:35 am
by [GU]boxersh0rtz
excellent good idea to use the flame thrower holding position animation thing. outstanding in my opinion 10/10

Posted: Sun Jul 20, 2008 10:30 am
by hiheyhello
is that a remodel of the flame thrower? if so epic job dude kinda sorta resembles gravity gun of half life.. 9.9/10 maybe push the camera backa bit and make it look longer.. ill try that later.

Posted: Sun Jul 20, 2008 10:56 am
by [GU]boxersh0rtz
hiheyhello wrote:is that a remodel of the flame thrower? if so epic job dude kinda sorta resembles gravity gun of half life.. 9.9/10 maybe push the camera backa bit and make it look longer.. ill try that later.

dude its s sentinel beam. halo 2?

Posted: Sun Jul 20, 2008 11:12 am
by hiheyhello
dude the sentinel beam from h2 doesn't look like that.. it has a resemblance to the flamethrower in hpc that's why i asked if it a remodel

Posted: Sun Jul 20, 2008 11:23 am
by [GU]boxersh0rtz
hiheyhello wrote:dude the sentinel beam from h2 doesn't look like that.. it has a resemblance to the flamethrower in hpc that's why i asked if it a remodel
dude just look at the title........ it says its a model of a snetinel beam not a flame thrower remodel. can you post animations for it if you have made any?

Posted: Sun Jul 20, 2008 11:30 am
by Lambda
*cough* its a flamethrower remodeled into a sentinel gun... not a model of a sentinel gun.

MB if y'all read the readme then the argument wouldn't of occured

Posted: Sun Jul 20, 2008 11:32 am
by hiheyhello
woot i was right, i havent got around to downloading because im working on other things..But yeah sick remodel 10/10

Posted: Sun Jul 20, 2008 11:38 am
by [GU]boxersh0rtz
i don't currently have halo so i wouldn't download it. some admin come along and delete the arguement please.

oh and did you edit animations?

Posted: Sun Jul 20, 2008 11:59 am
by DeadHamster
I remember this back over at HaloDocs. I miss those days, back when I still actually modeled.

I loved it then, and love it now. 10/10. Best flamethrower remodel I've ever seen, one of the best remodels I've ever seen.

Posted: Sun Jul 20, 2008 12:04 pm
by Andrew_b
DeadHamster wrote:I remember this back over at HaloDocs. I miss those days, back when I still actually modeled.

I loved it then, and love it now. 10/10. Best flamethrower remodel I've ever seen, one of the best remodels I've ever seen.
Yeah, I remember this from HaloDocs too. Good times, Good times.

Posted: Sun Jul 20, 2008 12:10 pm
by OsAMaBiNLAdiN
Thanks for the input everybody! To clear some confusion, I started out wanted to model the sentinel beam but couldn't find any good pictures of it so I used the gravity gun for reference which is why it somewhat resembles the gravity gun and not the sentinel beam. Its really just meant to be somewhat based off those but not really look like them but I couldn't think of a good name for it so named it sentinel beam. I just wanted to incorporate a transparent shader swap to a weapon that wasn't nooby.

Posted: Sun Jul 20, 2008 7:19 pm
by Cryticfarm
Wait, is this a remodel, or a custom?

Posted: Sun Jul 20, 2008 10:48 pm
by Patrickh
osama, this is amazing, could you describe your process? i know it injects fine over the flamethrower, i remember downloading this ages ago, and ive always wondered how you did it. it just looks too perfect to be a remodel. Also, what program did you use? regardless of the process, amazing result, one of the best remodels ever.

Posted: Mon Jul 21, 2008 2:08 am
by OsAMaBiNLAdiN
Patrickh wrote:osama, this is amazing, could you describe your process? i know it injects fine over the flamethrower, i remember downloading this ages ago, and ive always wondered how you did it. it just looks too perfect to be a remodel. Also, what program did you use? regardless of the process, amazing result, one of the best remodels ever.
Yea, basically I detach it a little further then usual. Alot of the times many parts of the weapons are just overly redundant which is especially true in the flamethrower and sniper. I used to have a bunch of ways of detaching weapons but they seemed only to work in the older versions of milkshape but not the newer ones. However, even in misfit, you can separate object by scaling down two consecutive parts of the model to zero such as on the sniper rifle barrel. As for the modeling program, I usually use milkshape but render in anim8or.

Heres what I mean:
this is the sniper barrel, select one part and then scale it in the x,y, and z direction to 0.
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It should then look like this. Do the same thing adjacent to the one you just scaled.
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It should then look like this. Then you just scale each vertice with the adjoining ends of the barrel by scaling them to zero in the x axis.
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Your final result (below) will allow you to completely detach that part without removing any vertices. You can repeat as many times as you want .
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