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[SKIN!] Checkered ghost!
Posted: Thu Jun 26, 2008 9:51 am
by flea925
What do you think?
Posted: Thu Jun 26, 2008 9:52 am
by timmy42
maybe if you made it LESS visible (change opacity), it'd come out better...
Posted: Thu Jun 26, 2008 9:53 am
by flea925
what?
Posted: Thu Jun 26, 2008 10:00 am
by JK-47
Opacity is the visibility of the applied skin (or applied anything). In photoshop, if you look in the layers pallet, there's an opacity meter which you can drag left or right. Left being -visibility, right being +visibility.
So if you drag it left, the applied skin will look see through; more so if you keep dragging it left. But you can only do this if you still have the layer you skinned on. If you try doing it on the .dds, it will make the whole ghost bitmap appear to be less visible.
As for the skin, its not very good. Solid colors on bitmaps don't work out very well.
Posted: Thu Jun 26, 2008 10:05 am
by flea925
But i'm using Paint.NET.
Posted: Thu Jun 26, 2008 10:08 am
by WaeV
I'm sure that has SOME option for opacity.
Posted: Thu Jun 26, 2008 10:12 am
by MoDFox
It doesn't look Terrible but it doesn't look Good either.
Solid colours generally don't turn out well.
Posted: Thu Jun 26, 2008 10:18 am
by flea925
JK-47 wrote:Opacity is the visibility of the applied skin (or applied anything). In photoshop, if you look in the layers pallet, there's an opacity meter which you can drag left or right. Left being -visibility, right being +visibility.
So if you drag it left, the applied skin will look see through; more so if you keep dragging it left. But you can only do this if you still have the layer you skinned on. If you try doing it on the .dds, it will make the whole ghost bitmap appear to be less visible.
As for the skin, its not very good. Solid colors on bitmaps don't work out very well.
Thanks for the help. I'll do that in my next skin...
Posted: Thu Jun 26, 2008 10:51 am
by Philly
You have the perfect modding attitude, if I may say so.
Posted: Thu Jun 26, 2008 11:42 am
by flea925
lulz thanks.
Posted: Thu Jun 26, 2008 12:32 pm
by Teh_Kitsune
meh. Opacity (transparency) would really help
Posted: Thu Jun 26, 2008 1:04 pm
by Philly
flea925 wrote:lulz thanks.
No, really. Being able to take critisism and use it instead of saying 'oh no i am crap and your all relly nasty at homolads', is something that few people possess. Sorry for going off topic by the way. The concept of the skin is nice, just give it a new multipurpose, cubemap and clean up on the edges.
Posted: Thu Jun 26, 2008 2:56 pm
by flea925
well i gave it a solid black cubemap. I didnt do anything to the multipurpose though, any advice?
Posted: Thu Jun 26, 2008 3:02 pm
by Andrew_b
Dont just have the bitmap be checkered white and black squares.
Cubemap is corrupted also.
Posted: Fri Jun 27, 2008 6:24 am
by bcnipod
yuck, that looks bad. there is no flow to the skin over the model.
Posted: Fri Jun 27, 2008 7:43 am
by flea925
Do you know where i can get a photoshop trial?
Posted: Fri Jun 27, 2008 7:53 am
by bcnipod
Google, or Adobe's site. you could try GIMP as well.
Posted: Fri Jun 27, 2008 8:17 am
by flea925
does it have opacity tools like photoshop (excuse me i am new to skinning)
Posted: Fri Jun 27, 2008 8:31 am
by timmy42
unless the demo/trial disables it, it should...
you might wanna read a few tutorials about photoshop online if you plan on using it... it is really picky...
Posted: Fri Jun 27, 2008 9:03 am
by MC41
paint.net has opacity
-paste your texture onto a new layer
-go to the layer properties at the bottom
-change the opacity
use the help function...it helps