Opacity is the visibility of the applied skin (or applied anything). In photoshop, if you look in the layers pallet, there's an opacity meter which you can drag left or right. Left being -visibility, right being +visibility.
So if you drag it left, the applied skin will look see through; more so if you keep dragging it left. But you can only do this if you still have the layer you skinned on. If you try doing it on the .dds, it will make the whole ghost bitmap appear to be less visible.
As for the skin, its not very good. Solid colors on bitmaps don't work out very well.
JK-47 wrote:Opacity is the visibility of the applied skin (or applied anything). In photoshop, if you look in the layers pallet, there's an opacity meter which you can drag left or right. Left being -visibility, right being +visibility.
So if you drag it left, the applied skin will look see through; more so if you keep dragging it left. But you can only do this if you still have the layer you skinned on. If you try doing it on the .dds, it will make the whole ghost bitmap appear to be less visible.
As for the skin, its not very good. Solid colors on bitmaps don't work out very well.
Thanks for the help. I'll do that in my next skin...
No, really. Being able to take critisism and use it instead of saying 'oh no i am crap and your all relly nasty at homolads', is something that few people possess. Sorry for going off topic by the way. The concept of the skin is nice, just give it a new multipurpose, cubemap and clean up on the edges.
paint.net has opacity
-paste your texture onto a new layer
-go to the layer properties at the bottom
-change the opacity
use the help function...it helps