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[WIP][Mod]Uber Bumper Cars

Posted: Mon May 26, 2008 6:55 am
by Havocwielder
Ok, so I'm a little bored, and thus have made this random bumper cars mod. It's not much, I know, but it could be fun if you had four people in the game.
--Changes--
Gravity is at half scale, which seems like it would affect it a small bit, but not really. It merely makes it to where you could fly if you made a tall tower/road.

In an homage to the Pelican cannon, I've adjusted the warthog to fire from the drivers seat. You turn your head, it turns the gun. You sit there, wait for someone to come into range looking for a hog, and shoot them, if you're a camper...

To validate the previous statement, you are invisible WHEN DRIVING. If you're in the side seat, or the gunner seat, they can see, and thus shoot, you.

Also, grenades are a bit wonky. They explodes in midair for a cool effect. They do not, however, have that much of a fuse, so are more like anti-hog weapons now, rather than anti personnel.

Finally, I have made the warthog black. I tried red, it kinda worked, but ended up a mess, so the black shall have to do. These skins will be in seperate .dds files.

I don't have pics yet, but they are in the making. Give me five minutes

Re: [WIP][Mod]Uber Bumper Cars

Posted: Mon May 26, 2008 7:06 am
by Mr.Brightside
Guns in bumpercars is phail. Apologies, but this mod needs work if you're going to call it a "bumpercars" mod.

Posted: Mon May 26, 2008 7:10 am
by Havocwielder
The reason for the guns was that some people lame and use sniper rifles and other stuff, so you wouldn't have to kill someone who was laming by getting out and finding them. Just pop them with a rocket or a few hundred rounds to the face.

Posted: Mon May 26, 2008 7:14 am
by Mr.Brightside
Havocwielder wrote:The reason for the guns was that some people lame and use sniper rifles and other stuff, so you wouldn't have to kill someone who was laming by getting out and finding them. Just pop them with a rocket or a few hundred rounds to the face.
No.

Just move all the guns below the map using sparkedit. Disable hog turrets. Then select the dependencies on the bipd tag and change both the weapons to "Nulled out", And then create a gametype with generic weapon setting.

Posted: Mon May 26, 2008 3:58 pm
by MoDFox
So... you checked off a few things and changed the gravity? Sounds.. no.