[map] PYRO-WINDER [map]

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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wanksta
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[map] PYRO-WINDER [map]

Post by wanksta »

Ok the pictures pretty much show the whole map. i did it in a day alot of the content was built (by me) in ce and ported over. heres the pictures download is at bottom. (must be logged in too download and see pictures)

edit-

vehicle respawning is not supported. make a custom gamtype witho0ut vehicle respawn or you will have weird problems with pelican and wraith.
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Last edited by wanksta on Thu Jun 28, 2007 7:03 am, edited 2 times in total.
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Andrew_b




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Post by Andrew_b »

Holy Crap nice CE->PC...i like that one animation with the left hand :P

and those pistol animations are awesome.

nice to see your smokescreen in a release map...

I give it a 9/10 (some of the map is just meta swaps)

-Andrew_b
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Post by wanksta »

thx and also there may be some minor bugs in the map. i was gonna work on it for another day but. i just found out im going too atlanta tomarrow :o so i decided to realease it early.
i still cant belive im the only one who didnt know i was leaving tomarrow :?
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Post by Andrew_b »

lol bring sargent johnson along...
woot
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Post by wanksta »

lol hes already there drinking the blood of an elite :wink:
and at this time i would like too add.

flamethrower on a vehicle is a bitch too make
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Post by Amit »

Who do you think the player biped should be? PMI the guy with the Big Green style in.
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Post by conure »

Hmmm i like the function work, but i disagree with that way of air strike gun it is so in-accurate.......
Halomods member wrote:tags meta? There is no such thing for Halo PC.
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Post by JK-47 »

Some things about it are good, some are kinda meh.
Over-all its good :)
9/10
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Post by R.O.U.S. »

based off the pictures 9/10
based off the post above 8.5/10
sorry cant try it 'cause im on mac, though that might all change soon...;)
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Post by Patrickh »

YAY! Functions!
great job, very creative
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Post by Firefox101 »

Thats HOT! :shock: :shock: :shock:
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Post by MetalTrooper07 »

A couple of problems with the mod, first of all, too many meta swaps,second of all, there are too many vehicles on one side then the other and you cant walk in the back of the pelican
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Post by wanksta »

why do you guys keep saying theres way too many meata swaps. therees only like.... 2. If your talking about the vehicle flamthrowers... well youd be mistaken. those are CE built particle systems with a custom built projectile. not a meta swap.

also you never can walk in the back of a pelican :wink: not without custom collision.

and thx for the comments. alot more than iexpected :wink:
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Post by Hotrod »

Actually, you can walk in the back of the Pelican if you use the collision model from the crashed pelican in 343 Guilty Spark. This mod looks good, I can't wait to try it out.
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Post by Cryticfarm »

Its not that good of a mod but it's not bad. Some easy ce stuff and meta swaps. I guess its fine.
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Post by Andrew_b »

Hotrod wrote:Actually, you can walk in the back of the Pelican if you use the collision model from the crashed pelican in 343 Guilty Spark. This mod looks good, I can't wait to try it out.
I wrote that tut...but see that might be a problem. because if the collision model doesnt fit the model exactly, tool doesnt like it and makes the model have no collision.
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Post by youhoo7 »

thatsrealy sanxy good job
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Post by Hotrod »

Andrew_b wrote:
Hotrod wrote:Actually, you can walk in the back of the Pelican if you use the collision model from the crashed pelican in 343 Guilty Spark. This mod looks good, I can't wait to try it out.
I wrote that tut...but see that might be a problem. because if the collision model doesnt fit the model exactly, tool doesnt like it and makes the model have no collision.
You wrote a tutorial about that? I used HMT and it worked perfectly.
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Post by Andrew_b »

i wasnt talking about HMT and the collision model...i was talking about tool and the collision model (tool is part of Halo Editing Kit)

and yes i did write that tutorial
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Post by Hotrod »

I never knew that there was a tutorial for that.
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