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Paintballz (Redone) [Halo Trial] Hex, Hmt, Sparkedit, HHT

Posted: Tue Jun 19, 2007 2:48 pm
by pyrosox11
Paintballz
By:{SGW}Goilla and {SGW}Pyro
This mod was originally in Halo PC by Moron66213

An {SGW} Production

Programs

HMT-Goilla, Pyro
HHT-Gollia, Pyro
Sparkedit-Pyro
Hex-Goilla, Pyro
Models-Goilla,Pyro,Caboose, Cracka, and Moron66213
Skins-Pyro, Tinydawg123

Features

All weapons have projectiles that can immediately kill opponents, if they are hit. As in a game of Paintball.
DECALS MUST BE TURNED ON TO SEE THE PAINTSPLATS

Weapons

Shotgun-SL-68II
shotgun, edited clip size, mulit-shot,paint splats
Model by Caboose{SE}

Rocket Launcher-Grenade Launcher
One shot, arc
Model by Cracka, Edited by Pyro
Skin by Cracka

Assualt Rifle-A5 Tippmann
Three Round Burst, Edited Clip Size, Paint Splats
Model by Moron66213
Skin by Pyro

Pistol-T68 Gen
One Shot, Dead Accurate, Edited Clip Size, Paint Splats
Model by Moron66213
Skin by Pyro

Sniper-Tippmann 98
Semi-Automatic, Paint Splats, Edited Clip Size
Model by Caboose{SE}
Skin by Pyro

Frag Grenade-Flash Grenade
Model by Cracka
Skin by Pyro

Plasma Grenade- Paint Bomb
Paint Splats
Skin by Pyro

Vehicles

Mp Warthog- Armored Car
Invincible
Skin by Pyro
Model by Goilla

Banshee
Glider
Model by Pyro
Skin by Pyro

Other
Paint Splat Skins by Tinydawg123
Base Skin, Health Pack, Loading Screen
Sparkedit by Pyro- Barracades, Forest, Towers, etc.

This was basically a touch up of the first paintballz mod. Thank you goilla for letting me fix what i thought was wrong with the mod.

Pics

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Download

The video will be coming soon.

If you need the mod upload elsewhere, or differently somehow, contact me.

Enjoy.

-Pyro

Posted: Tue Jun 19, 2007 2:52 pm
by Andrew_b
nice mod...pretty good. i doubt i would see this in outstanding, but still gj

Posted: Tue Jun 19, 2007 3:35 pm
by Sgt.Peppers
Looks like alot of work was out into this, nice job :).

Posted: Tue Jun 19, 2007 3:53 pm
by shadowkhas
Needs a prefix within 24 hours.

Posted: Tue Jun 19, 2007 3:55 pm
by FanTasY
Looks good, skin blood gulch so that it's not so much a desert anymore, and then it would look real good. Also, another improvement could be to re-model the trees, because I find them horrible looking. The barriers look nice, however you should fix em' up (position wise) and also try to use the red and blue beacons for team indications. Sorry for the long message of improvements, but maybe you could put some to action.

---------

Effort:9/10
Mod:8/10

Total:8.5/10

Good job on the mod, keep them coming SGW clan.

Posted: Tue Jun 19, 2007 4:15 pm
by halohax
i like it but it seems better suited on a map like hang'em high or longest.

Posted: Tue Jun 19, 2007 4:27 pm
by FanTasY
True, but I think this is for trial, unless I'm mistaken.

Posted: Tue Jun 19, 2007 4:49 pm
by pyrosox11
sorry i forgot to put a prefix...i will change that

and yea i would go all out on this but originally this was not my map..i fixed it up for a friend so if it was my map you would see full level skins and everything. Sparkedit would be amazing, but it isn't my mod, therefore i didn't go all out like i would have if it were.

Thanx for the comments and advice tho, i appreciate it.

-Pyro

Posted: Tue Jun 19, 2007 6:27 pm
by yoyboy09
NO U.

Posted: Tue Jun 19, 2007 6:28 pm
by Andrew_b
yoyboy09 wrote:you suck
wth???

Posted: Tue Jun 19, 2007 8:27 pm
by JK-47
yoyboy09 wrote:you suck
You're cool.

Unless you are retarded as well, that was sarcasm.

Pretty cool mod :)

9/10

Posted: Fri Jun 22, 2007 4:09 pm
by MTMod
lol JK-47 (i read your small text)


nice mod pyro, another great accomplishment from {SGW}

Posted: Fri Jun 22, 2007 4:40 pm
by EchoRanger449
yoyboy09 wrote:you suck
Lol
You too

There's never less than one in every forum...pretty good work considering the circumstances. Are your log collision models smooth?
Wasted your time reading this huh? Don't worry, you'll get over it. Just felt like following the trend...wow, I must be really bored then...

Posted: Fri Jun 22, 2007 6:14 pm
by halohax
can i convert this to the full game for us with the full?

Posted: Sun Jun 24, 2007 10:08 am
by goilla69
EchoRanger449 wrote:
yoyboy09 wrote:you suck
Lol
You too

There's never less than one in every forum...pretty good work considering the circumstances. Are your log collision models smooth?
Wasted your time reading this huh? Don't worry, you'll get over it. Just felt like following the trend...wow, I must be really bored then...
yea, the coll is smooth...
and he finished this mod 4 me..
lawl...
w00t for sgw

Posted: Sun Jun 24, 2007 12:28 pm
by pyrosox11
you can convert it if you want...o and also how are you converting it? because i can do that for my mods coming up. I am trying to make my mods acessible for everyone pc and trial along with mac users. therefore i would like to know..but go ahead if you want to do it.

Posted: Sun Jun 24, 2007 1:24 pm
by halohax
i can only make it PC,CE,and Trial. I use HMC

Posted: Mon Jun 25, 2007 6:59 pm
by pyrosox11
alrite thanx...be sure to post it for others...i can put it in the first post also

Posted: Mon Jun 25, 2007 11:47 pm
by EchoRanger449
Wait, I thought HMC only worked for converting CE maps and PC maps back and forth. There is a way to convert it to PC? I've had a lot of people asking me to make PC versions for some of my mods. I'd really like to know.

Posted: Tue Jun 26, 2007 7:14 am
by pyrosox11
i didn't think it was possible with HMC but we will see