Page 1 of 3
[mod]invisi-turretcreak (exceptions fixed)
Posted: Sat Mar 03, 2007 6:38 pm
by cyphor
all done in hex and spark edit
contain 4 covie turrets
both bases have 1 normal turret, and 1 invisible turret, red base has an auto turret that stays where u pointed it and keeps firing if you pulled the trigger, even if you get out
PLAY WITH VEHICLE SPAWN OFF!
PLAY WITH VEHICLE SPAWN OFF!
PLAY WITH VEHICLE SPAWN OFF!
PLAY WITH VEHICLE SPAWN OFF!

invisi-turret

auto turret (hard 2 see but u can see the small plasma cloud infront of gun)
btw i know its a simple mod but i find the auto turret and active camo turrets amusing
Posted: Sat Mar 03, 2007 7:06 pm
by fishface617
Why post it if it causes exceptions?
Posted: Sat Mar 03, 2007 7:39 pm
by cyphor
because i find it amusing

Posted: Sat Mar 03, 2007 8:08 pm
by lemonhead7t7
dude if i had my halo disc i'd play
Posted: Sat Mar 03, 2007 9:13 pm
by DECOY
turn your vehicle respawn off......
Posted: Sat Mar 03, 2007 10:03 pm
by ZeroUltimateWarrior
pointless mod....fix or have it locked and deleted.
Posted: Sun Mar 04, 2007 1:15 am
by Titusz
DECOY wrote:turn your vehicle respawn off......
i think he switched it with weapons
Posted: Sun Mar 04, 2007 5:35 am
by ZeroUltimateWarrior
lol he spelled creek wrong.
Posted: Sun Mar 04, 2007 5:47 am
by Titusz
ZeroUltimateWarrior wrote:lol he spelled creek wrong.
So,no need to devote a post to that

Posted: Sun Mar 04, 2007 5:53 am
by DECOY
Titusz wrote:DECOY wrote:turn your vehicle respawn off......
i think he switched it with weapons
yes, but the turret is a vehicle not a weapon, so whats respawning is a vehicle from the weapons spawn point.
turn the vehicle respawn rate to never.
Posted: Sun Mar 04, 2007 6:12 am
by cyphor
i do have vehicle respawn off, i switched it with hex with a rocket launcher, so it respawns at the rate of the rocket launcher but doesnt disappear, i need to find out how to make weapons not respawn
Posted: Sun Mar 04, 2007 10:24 am
by DECOY
did you switch it in the equipment list or directly with the weapon tag?
Posted: Sun Mar 04, 2007 1:59 pm
by cyphor
wha? no i said i did it in hex, i switched the rocket launchers value with the gun turrets, then made copies in spark edit
Posted: Sun Mar 04, 2007 4:45 pm
by arcadous
I probably could fix it. I'm just too lazy to care enough. Interesting though.
Posted: Sun Mar 04, 2007 5:55 pm
by GKMods
arcadous wrote:I probably could fix it. I'm just too lazy to care enough. Interesting though.
ur a loser
Posted: Sun Mar 04, 2007 6:43 pm
by Ombre
Please don't start a flamewar....
Posted: Sun Mar 04, 2007 6:44 pm
by JK-47
....OLOL IT'S R GONNA MAEK EXCEPTOIONS ON TEH OTHER PUTERS!
Lame.
Posted: Sun Mar 04, 2007 6:45 pm
by cyphor
it was 1 flame, and a pitiful 1 at that...and hey idiot i said im trying to stop the exceptions just some1 tell me how to turn off weapon respawning already!
Posted: Sun Mar 04, 2007 6:51 pm
by V0Lt4Ge
Make it scenery, not a weapon.
Posted: Sun Mar 04, 2007 8:50 pm
by 13579
GKMods wrote:arcadous wrote:I probably could fix it. I'm just too lazy to care enough. Interesting though.
ur a loser
And you fail at life and spelling. Feel better?