[TRIAL]What the Halo Producers shoulda put in Halo.....
Posted: Fri Nov 03, 2006 3:22 pm
I'm really sorry if this section is very long, but bear with me, the features are worth noting.
Summary: Adds to Halo Trial what the original producers stupidly forgot to add.
UPDATE: Try appling the sparkify patch, see if the map will work for full version... (WHERE'S THE SPARKIFY PATCH???) See my last post in this topic for more info.
To actually give this a rating, try the mod out first in an actual multiplayer game of 16 people! I really hate it when people judge mods when they didn't test the mod in an actual multiplayer game.
Notes: (Suggest you don't skip this part)
- Could you take pics of this mod and post em here? My GFX suck so pics are bad, maybe your pics could show more better stuff?
- Type "auto--aim" without the --. Notice something? (In this forum, not the mod)
- The "SUPERMAN64ISSTUPID.ppf is a patch file, use ppf-o-matic and set ISO file to the bloodgulch.map and patch file to that file. I used that name because Superman 64 gave me an inspiration to NOT make a stupid game.
- HUD is modified (The weapon status is now in bottom-right corner), like that?
- Made with an updated semi-engine I'm not gonna release. But I'll tell you features:
= Partway simulated HDR, still experimental.
= Kinda, but I added some lighting effects for horrid-GFX people, like me. I'm happy with it. Good examples are the sun and headlights on warthogs.
= No frills player physics system (MC), so MC can do other tricks (Climbing walls not included), like tilting when falling.
= No instakill backstabbing, only works if shields are down.
= Headshots on all weapons, not just the pistol and sniper anymore.
= Recoil and more defined accuracy system.
= A percentage scheme on the health and shields, and also more variable damage.
= Shooting at legs will not kill.
= Etc, not gonna release any more info here.
- I kinda did something with the GFX (Not Skins) that's somewhat between HDR and not, don't start skeptic posts that it ain't, we all know!
Featuring:
- The Semi-Game engine. Too much to explain here. Go there. I updated some crap so some features in the description might have become outdated by something else better, I dunno.
http://files.halomods.com/viewtopic.php?t=60163
- Recoil on weapons.
- (Forgot to add this) Removed auto--aim because that's a horrible excuse to be an L33T, and it's freaking unrealistic (the bullets go in the guy's direction without moving the weapon itself..)
- Reloading the weapons wastes unused ammo in current clip.
- I added more particle effects; I tinkered by trial and error, took me 3 days to get it just right.. anyway, it adds some rocks, sparks and glass stuff that disappears 1/3 way throughout the 15 minute round, indicates that a recent battle happened there. Depending on how raveraged the area is, it shows how intense the battle is.
- Shield leaking. Even though your shield's still up, the more damaged your shield is, the more chance the damage is gonna leak into your health. Nice, eh? To compensate, the shields have no waiting time to regenerate, but they regenerate slightly slower.
- (Opinions may vary here) Attempted to remove the repeating effects of shield beeping when low and when it's depleted, and also the low health. This is still experimental, but tell me if there are any bugs with this feature.
- Permanent decals.
- Collusion damage on vehicles (Buggy except for banshee), which means that vehicles have health. If they're "dead," then it's no longer operatible. Also, bullets no longer damage the person itself when shooting at a completely unrelated part of vehicle, instead, the vehicle absorbes the damage. If you shoot at the person, you have a chance of completely penetrating the armor and damaging the person.
- Added a "sweet spot" on warthogs that explodes the vehicle. I'm not telling you where it is, find out yourself! Hint: Don't even think about sex!
- Red and blue lights @ bases, so you don't get confused about which base is red/blue, etc.
- Blue banshee glow!!
- I may forget stuff, but probably minor.
Notes for pics: (They suck, and they don't tell the other 9/10ths of the story so.. movie coming soon.)
EXTRA NOTE: My infamous friend (for those of you who remember my earlier mods) started to go nuts over the banshee, saying the banshee is for "L33Ts like him, lol." I made the banshee have health like MC and added some collusion damage so if you crash, you get hurt somewhat like in Halo 2, only your health gets the blow. Someone help me prove to him that shees and the AR ain't that L33Tish by joining my server !reallife modv4? Also give me some reasons why NOT to use these combo, I don't want another n00b on my case here.
EVEN EXTRA NOTE: Anime fans, need help on two things: making an anime skinned mod and creating a scripted anime spoof of 12 Monkeys. PM me if you either know how to draw GOOD anime and skin them on Halo or have a lot of anime info so I could incorperate em into my edited script.
Summary: Adds to Halo Trial what the original producers stupidly forgot to add.
UPDATE: Try appling the sparkify patch, see if the map will work for full version... (WHERE'S THE SPARKIFY PATCH???) See my last post in this topic for more info.
To actually give this a rating, try the mod out first in an actual multiplayer game of 16 people! I really hate it when people judge mods when they didn't test the mod in an actual multiplayer game.
Notes: (Suggest you don't skip this part)
- Could you take pics of this mod and post em here? My GFX suck so pics are bad, maybe your pics could show more better stuff?
- Type "auto--aim" without the --. Notice something? (In this forum, not the mod)
- The "SUPERMAN64ISSTUPID.ppf is a patch file, use ppf-o-matic and set ISO file to the bloodgulch.map and patch file to that file. I used that name because Superman 64 gave me an inspiration to NOT make a stupid game.
- HUD is modified (The weapon status is now in bottom-right corner), like that?
- Made with an updated semi-engine I'm not gonna release. But I'll tell you features:
= Partway simulated HDR, still experimental.
= Kinda, but I added some lighting effects for horrid-GFX people, like me. I'm happy with it. Good examples are the sun and headlights on warthogs.
= No frills player physics system (MC), so MC can do other tricks (Climbing walls not included), like tilting when falling.
= No instakill backstabbing, only works if shields are down.
= Headshots on all weapons, not just the pistol and sniper anymore.
= Recoil and more defined accuracy system.
= A percentage scheme on the health and shields, and also more variable damage.
= Shooting at legs will not kill.
= Etc, not gonna release any more info here.
- I kinda did something with the GFX (Not Skins) that's somewhat between HDR and not, don't start skeptic posts that it ain't, we all know!
Featuring:
- The Semi-Game engine. Too much to explain here. Go there. I updated some crap so some features in the description might have become outdated by something else better, I dunno.
http://files.halomods.com/viewtopic.php?t=60163
- Recoil on weapons.
- (Forgot to add this) Removed auto--aim because that's a horrible excuse to be an L33T, and it's freaking unrealistic (the bullets go in the guy's direction without moving the weapon itself..)
- Reloading the weapons wastes unused ammo in current clip.
- I added more particle effects; I tinkered by trial and error, took me 3 days to get it just right.. anyway, it adds some rocks, sparks and glass stuff that disappears 1/3 way throughout the 15 minute round, indicates that a recent battle happened there. Depending on how raveraged the area is, it shows how intense the battle is.
- Shield leaking. Even though your shield's still up, the more damaged your shield is, the more chance the damage is gonna leak into your health. Nice, eh? To compensate, the shields have no waiting time to regenerate, but they regenerate slightly slower.
- (Opinions may vary here) Attempted to remove the repeating effects of shield beeping when low and when it's depleted, and also the low health. This is still experimental, but tell me if there are any bugs with this feature.
- Permanent decals.
- Collusion damage on vehicles (Buggy except for banshee), which means that vehicles have health. If they're "dead," then it's no longer operatible. Also, bullets no longer damage the person itself when shooting at a completely unrelated part of vehicle, instead, the vehicle absorbes the damage. If you shoot at the person, you have a chance of completely penetrating the armor and damaging the person.
- Added a "sweet spot" on warthogs that explodes the vehicle. I'm not telling you where it is, find out yourself! Hint: Don't even think about sex!
- Red and blue lights @ bases, so you don't get confused about which base is red/blue, etc.
- Blue banshee glow!!
- I may forget stuff, but probably minor.
Notes for pics: (They suck, and they don't tell the other 9/10ths of the story so.. movie coming soon.)
EXTRA NOTE: My infamous friend (for those of you who remember my earlier mods) started to go nuts over the banshee, saying the banshee is for "L33Ts like him, lol." I made the banshee have health like MC and added some collusion damage so if you crash, you get hurt somewhat like in Halo 2, only your health gets the blow. Someone help me prove to him that shees and the AR ain't that L33Tish by joining my server !reallife modv4? Also give me some reasons why NOT to use these combo, I don't want another n00b on my case here.
EVEN EXTRA NOTE: Anime fans, need help on two things: making an anime skinned mod and creating a scripted anime spoof of 12 Monkeys. PM me if you either know how to draw GOOD anime and skin them on Halo or have a lot of anime info so I could incorperate em into my edited script.