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[TRIAL]What the Halo Producers shoulda put in Halo.....

Posted: Fri Nov 03, 2006 3:22 pm
by 343 PRODiGY
I'm really sorry if this section is very long, but bear with me, the features are worth noting.

Summary: Adds to Halo Trial what the original producers stupidly forgot to add.

UPDATE: Try appling the sparkify patch, see if the map will work for full version... (WHERE'S THE SPARKIFY PATCH???) See my last post in this topic for more info.

To actually give this a rating, try the mod out first in an actual multiplayer game of 16 people! I really hate it when people judge mods when they didn't test the mod in an actual multiplayer game.

Notes: (Suggest you don't skip this part)
- Could you take pics of this mod and post em here? My GFX suck so pics are bad, maybe your pics could show more better stuff?
- Type "auto--aim" without the --. Notice something? (In this forum, not the mod)
- The "SUPERMAN64ISSTUPID.ppf is a patch file, use ppf-o-matic and set ISO file to the bloodgulch.map and patch file to that file. I used that name because Superman 64 gave me an inspiration to NOT make a stupid game.
- HUD is modified (The weapon status is now in bottom-right corner), like that?
- Made with an updated semi-engine I'm not gonna release. But I'll tell you features:
= Partway simulated HDR, still experimental.
= Kinda, but I added some lighting effects for horrid-GFX people, like me. I'm happy with it. Good examples are the sun and headlights on warthogs.
= No frills player physics system (MC), so MC can do other tricks (Climbing walls not included), like tilting when falling.
= No instakill backstabbing, only works if shields are down.
= Headshots on all weapons, not just the pistol and sniper anymore.
= Recoil and more defined accuracy system.
= A percentage scheme on the health and shields, and also more variable damage.
= Shooting at legs will not kill.
= Etc, not gonna release any more info here.
- I kinda did something with the GFX (Not Skins) that's somewhat between HDR and not, don't start skeptic posts that it ain't, we all know!

Featuring:
- The Semi-Game engine. Too much to explain here. Go there. I updated some crap so some features in the description might have become outdated by something else better, I dunno.
http://files.halomods.com/viewtopic.php?t=60163
- Recoil on weapons.
- (Forgot to add this) Removed auto--aim because that's a horrible excuse to be an L33T, and it's freaking unrealistic (the bullets go in the guy's direction without moving the weapon itself..)
- Reloading the weapons wastes unused ammo in current clip.
- I added more particle effects; I tinkered by trial and error, took me 3 days to get it just right.. anyway, it adds some rocks, sparks and glass stuff that disappears 1/3 way throughout the 15 minute round, indicates that a recent battle happened there. Depending on how raveraged the area is, it shows how intense the battle is.
- Shield leaking. Even though your shield's still up, the more damaged your shield is, the more chance the damage is gonna leak into your health. Nice, eh? To compensate, the shields have no waiting time to regenerate, but they regenerate slightly slower.
- (Opinions may vary here) Attempted to remove the repeating effects of shield beeping when low and when it's depleted, and also the low health. This is still experimental, but tell me if there are any bugs with this feature.
- Permanent decals.
- Collusion damage on vehicles (Buggy except for banshee), which means that vehicles have health. If they're "dead," then it's no longer operatible. Also, bullets no longer damage the person itself when shooting at a completely unrelated part of vehicle, instead, the vehicle absorbes the damage. If you shoot at the person, you have a chance of completely penetrating the armor and damaging the person.
- Added a "sweet spot" on warthogs that explodes the vehicle. I'm not telling you where it is, find out yourself! Hint: Don't even think about sex!
- Red and blue lights @ bases, so you don't get confused about which base is red/blue, etc.
- Blue banshee glow!!
- I may forget stuff, but probably minor.

Notes for pics: (They suck, and they don't tell the other 9/10ths of the story so.. movie coming soon.)

EXTRA NOTE: My infamous friend (for those of you who remember my earlier mods) started to go nuts over the banshee, saying the banshee is for "L33Ts like him, lol." I made the banshee have health like MC and added some collusion damage so if you crash, you get hurt somewhat like in Halo 2, only your health gets the blow. Someone help me prove to him that shees and the AR ain't that L33Tish by joining my server !reallife modv4? Also give me some reasons why NOT to use these combo, I don't want another n00b on my case here.

EVEN EXTRA NOTE: Anime fans, need help on two things: making an anime skinned mod and creating a scripted anime spoof of 12 Monkeys. PM me if you either know how to draw GOOD anime and skin them on Halo or have a lot of anime info so I could incorperate em into my edited script.

Posted: Fri Nov 03, 2006 3:58 pm
by Jsk1610
sounds cool! I'll definitely dl tomorrow and maybe I'll post better pics.

Posted: Fri Nov 03, 2006 3:59 pm
by 343 PRODiGY
ok, take pics of blood spatters, decals, guns, scenery, and the sun and warthog lighting, I can't see most of what I just said, no pun intended.

Posted: Fri Nov 03, 2006 4:16 pm
by HPDarkness
This sounds awesome! Do Halo Trial patches work with the full version of Halo, I've never actually tried to apply a trial patch to the full.

Posted: Fri Nov 03, 2006 4:23 pm
by wasserbrunner
HPDarkness1 wrote:This sounds awesome! Do Halo Trial patches work with the full version of Halo, I've never actually tried to apply a trial patch to the full.
no.




sounds interesting

Posted: Fri Nov 03, 2006 4:26 pm
by Jsk1610
whoops. Which reminds me. I have a mac and I don't have halo trial...

Posted: Fri Nov 03, 2006 6:23 pm
by 1nevitablEnd
although i love this mod some effects or lens flares you wend a little overbord with. and can you tell me how to make that awesome rocket contrail thingy? PM me or something

Posted: Fri Nov 03, 2006 6:32 pm
by CloudStrife24
Sounds cool. :)
Might try it out.

Posted: Fri Nov 03, 2006 8:05 pm
by 343 PRODiGY
Jsk1610 wrote:whoops. Which reminds me. I have a mac and I don't have halo trial...
LOL! Get it then and try it out.

And if this mod gets popular, I need help porting this mod into Halo full.

Posted: Fri Nov 03, 2006 8:19 pm
by 1nevitablEnd
343 PRODiGY wrote:
Jsk1610 wrote:whoops. Which reminds me. I have a mac and I don't have halo trial...
LOL! Get it then and try it out.

And if this mod gets popular, I need help porting this mod into Halo full.
just slap the sparkify patch on it and its ready for full

Posted: Fri Nov 03, 2006 8:24 pm
by 343 PRODiGY
Where's the sparkify patch???? Where's it? Where's it? Srry, just imitating the angry german kid.

BTW, planning on adding more crap, such as ACTUAL weapon sounds that I record from the shooting range. Just the problem of the sounds turning to static the moment I put em' in....

And I replaced the download of ppf file so people get stunned if they get hurt, like in counterstrike. Also added vision impairments when damaged.

The one part I really need help with is modifying the damage plugin so that I could make the recoil automatically go back to normal.

Posted: Sat Nov 04, 2006 8:09 am
by M9 HE-DP Grenade
It sounds like a neat mod, I'd like to try it online but I have the full version...

Posted: Sat Nov 04, 2006 4:02 pm
by 343 PRODiGY
K, I looked and can't find the sparkify patch.. could anyone send it to me directly?

*Slightly unrelated quote: I'll tell you, auto--aim (Try typing auto--aim without --, it'll screw up to "please ban me.") is modified, I didn't include it because something is screwed with the forum censors and it changes itself to "Please ban me." Weird..

Posted: Sat Nov 04, 2006 6:35 pm
by wasserbrunner
343 PRODiGY wrote:K, I looked and can't find the sparkify patch.. could anyone send it to me directly?

*Slightly unrelated quote: I'll tell you, auto--aim (Try typing auto--aim without --, it'll screw up to "please ban me.") is modified, I didn't include it because something is screwed with the forum censors and it changes itself to "Please ban me." Weird..

thats not a scew up....its there because auutoaim is used to cheat..

Posted: Sat Nov 04, 2006 6:40 pm
by 343 PRODiGY
wasserbrunner wrote:
343 PRODiGY wrote:K, I looked and can't find the sparkify patch.. could anyone send it to me directly?

*Slightly unrelated quote: I'll tell you, auto--aim (Try typing auto--aim without --, it'll screw up to "please ban me.") is modified, I didn't include it because something is screwed with the forum censors and it changes itself to "Please ban me." Weird..

thats not a scew up....its there because auutoaim is used to cheat..
K, what I wanted to say is that auto--aim dosen't exist in this mod, I removed it because that's a horrible excuse for auto--aim; the weapon fires in the guys direction without even moving the weapon...

Auto--aim could be used to cheat when hosting, but if you join other's servers, you'll only lag yourself behind HORRIBLY, and I'm not kidding.

Posted: Sat Nov 04, 2006 6:55 pm
by CabooseJr
halo producers ehhh? i thought they were called programmers.

Posted: Sat Nov 04, 2006 6:59 pm
by 343 PRODiGY
Don't blame the programmers, they got things right, just the guys that have the ideas don't seem to use the stuff to the max, so that's what I did, put ideas that shoulda been in Halo (what I tink) in Halo (trial, I'll need sparkify patch so I could convert this and all the other mods I did into full for the mainstream audience).

Posted: Sat Nov 04, 2006 10:17 pm
by 1nevitablEnd
auto--aim isnt always used to cheat if you look in phenoms plugins every weapon has auto--aim

Posted: Tue Nov 07, 2006 6:47 am
by Halo_addict
:evil: He out did my greek fire.... I must hurt you now...

Posted: Tue Nov 07, 2006 11:05 am
by SHOUTrvb
Very cool. The flame thrower is what led me to get halo pc. Now trial members have that chance.