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[MOD] Deathgorge

Posted: Tue Aug 01, 2006 9:56 am
by niktheweirdmodder
Hello. This will be my last mod until............. ...September. This is a mod for Sidewinder and has tons of new stuff in it.

New stuff:
Pistol has a new model, has a new skin and is now a Sub-machine gun. In game is called 'Uzi 9mm'.
Assualt rifle has a new model, is now a Grenade launcher and has 2x zoom. In game is called 'M2 Frag FSU-4'.
Plasma rifle has a new model, is now a sniper rifle and has 2x and 8x zoom. In game is called 'Beam Rifle'.
Shotgun has a new model, has a new skin and is now a Machine gun. In game is called 'AK-37'.
Rocket launcher now fires a missile which fires in an arc and has a huge explosion. Only has a 1 Missile clip. In game called 'Missile thrower'.
Ghost has a new model. In game is called 'Scout'.
Sniper rifle has a new model, has a bigger clip and fires 2 bullets at once.
Banshee has a new model, is now a jet and flies 2x faster than normal. In game called 'Harrier'.
AND.
Plasma grenade has model swapped for neddler ammo and detonates has soon has it comes to a stand still. If it sticks it doesn't detonate but gives off a blue light.
Active camouflage now called invisibilty.
Overshield now called 'Cheat thing'.
In the ui and when you load the map it says Deathgorge not sidewinder. Plus has a new preview picture.

That's it, here are the pic's!

PS: I won't be able to reply to your comments from 9pm GMT time 2nd August.

Posted: Tue Aug 01, 2006 10:00 am
by OsAMaBiNLAdiN
looks kinda fun

Posted: Tue Aug 01, 2006 11:15 am
by Sombody123
I like it just because it's not for bloodgulch. I will play and update this post in a while because my system is being all screwy.

Posted: Tue Aug 01, 2006 11:25 am
by Vulcan Phoenix
5/10

Posted: Tue Aug 01, 2006 11:35 am
by UPS
8/10
nice job hex editing the names and stuff
and the weapons are "balanced" (1 shot rocket)

Posted: Tue Aug 01, 2006 12:25 pm
by [NpM]-canno
Image
how did you do that? (i mean wich unicode stringlist)

Posted: Tue Aug 01, 2006 12:53 pm
by Sombody123
[NpM]-canno wrote:
Image
how did you do that? (i mean wich unicode stringlist)
He hexed it.

Posted: Tue Aug 01, 2006 10:26 pm
by [NpM]-canno
i know he hexed it but wich meta from the unicode stringlist tag do i need to do that?

Posted: Tue Aug 01, 2006 10:43 pm
by conure
in this case it would litarly take less time to open the map in any hex editor and search for the string instead of extracting int and editing

Posted: Tue Aug 01, 2006 11:56 pm
by [NpM]-canno
conure wrote:in this case it would litarly take less time to open the map in any hex editor and search for the string instead of extracting int and editing

that's impossible i think you need a meta. to get that meta you got to extract it from the [ustr] Unicode String List tag. now i want to know wich meta?
like:

ui\hud\hud_icon_messages
ui\hud\hud_item_messages

and more

Posted: Wed Aug 02, 2006 12:44 am
by conure
..............
dude......

do me a favor
read this tutorial

http://halopce.com/phpBB2/viewtopic.php?t=3777

and fyi
anything that can be done in meta can be done in hex........
meta is just a differnt format
like zip and rar they both compresse and do stuff differntly but they can have the same outcome throu differnt methods

Posted: Wed Aug 02, 2006 3:21 am
by niktheweirdmodder
Thanks for the comments and please stick to the topic in hand, my mod.

Posted: Wed Aug 02, 2006 4:19 am
by conure
sry mate
the mod looks good
its nice to see a non-pmi mod agian

Posted: Wed Aug 02, 2006 10:07 am
by Butt Cancer
definatley worth dling,9/10

Posted: Wed Aug 02, 2006 11:26 am
by Sombody123
conure wrote:in this case it would litarly take less time to open the map in any hex editor and search for the string instead of extracting int and editing
Me <3 smart people.

Posted: Fri Aug 11, 2006 9:06 pm
by Black Ghost Knife
Nice very nice

Posted: Sun Aug 13, 2006 3:44 pm
by ddragon292
is it joiner friendly (i only use those)