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[MOD]My First Functional Mod (SnipeGulch)

Posted: Sun Jul 16, 2006 9:55 pm
by helpimagrunt
well well well...my first mod >.<

and because im bored, i might as well go into depth with my creation. (if u dont want to read this go ahead and skip the below sections but read the notes at the very end.)

note: remember i am still a 95% n00b so plz dont write anything too bad :(

[WEAPONS]
_____________________________________________________________
1. AR shoots out pistol ammo, more accurate
2. PR shoots out a blue beam (modded plasma contrail) and has modded force+only does damage to shield
3. Shotgun shoots out purple beam (another contrail)
4. Sniper is pretty much normal, but has 12 ammo w/ pistol reticle
5. Rocket+Fuel Rod are yours to find out about
6. Plasma P shoots out Masterchiefs, charged shot is a secret :wink:
7. Flamethrower is a powerful jetpack (my fav weapon :) )
8. *no plasma grenade :( *
9. frag nade [proj] swapped with a deranged rocket [proj] (U GOTTA C THAT lol :D ) that explodes into giant PMI-ed nuke blast (PoA explosion)

[OTHER CHANGES]
_____________________________________________________________
1. Nighttime in bloodgulch with interesting Aurora Borealis (did i spell that right... :? ) effect in sky
2. Sparkedited boulders and logs (yes, i am a n00b and i use logs :( )
3. A load more teleporters
4 btw, all the vehicles here r modded but i g2g so...its rite to the other notes.

->rocket+fuel rod r found high in the middle of the map by taking the teleporter on top of the pole on either side of the air-bases (...the pole has an arrow decal stuck to it pointing up)

->I used HMT 3.5 (/w latest plugins) and Sparkedit 3.02 to create this mod.

->This map IS rebuilt

->Please, PLZ try this this mod out and give me some feedback :)
As a near-total noob i need some guidance





->O yea and dont over-criticize my logs and boulders :?

--Thanks for all your help

SCREENSHOTS===>

Image

Image

Posted: Mon Jul 17, 2006 7:10 am
by Infantry001
not bad! i like the environment

Posted: Mon Jul 17, 2006 7:44 am
by UPS
cool
you are already more advanced than me!
i cant PMI lol.

Posted: Mon Jul 17, 2006 8:27 am
by fishface617
thats a very nice sky, did u make it?

o and good job on the mod, at least its not all meta swaps :wink:

sghsrfh

Posted: Mon Jul 17, 2006 8:33 am
by worsh19
very good 10/10 especialy 4 a 1st mod would u like to join our modding team

Posted: Mon Jul 17, 2006 8:41 am
by helpimagrunt
Thanks...im glad you guys like it.

I got the PMI tutorial right here http://www.halomods.com/forums/viewtopic.php?t=1419
\
...awesome tutorial assasin :D

anyways, i did the sky by swapping the "threshold clear afternoon" meta for the "beam tendril" meta under 'Shader Transparancy Variant', or [schi]

um...did the grenades work out fine?

Posted: Mon Jul 17, 2006 9:17 am
by haloguy234
Wow! Nice mod for a first.

I love the dark enviornment. Although I do not have PC installed (I only have CE..) I still love the mod from the pics. I think you did a good job.

Posted: Mon Jul 17, 2006 9:26 am
by *Dagger12*
Great mod

10/10

Posted: Mon Jul 17, 2006 10:55 am
by SacreBleu
This is one of the nicest first mods I have ever seen.

Keep up the good work! 10/10

Posted: Mon Jul 17, 2006 11:01 am
by RvB}X
Very good for a first.

Posted: Mon Jul 17, 2006 8:23 pm
by *Dagger12*
How did u make the flamthrower a jetpack thing???

Posted: Tue Jul 18, 2006 8:23 am
by Sombody123
*Dagger12* wrote:How did u make the flamthrower a jetpack thing???
Change the force of the projectile.

Posted: Tue Jul 18, 2006 10:05 am
by [HR]Cigaro
LOL nice but u need better pics. Id give u mine but my graphics are so bad they could cause ones eyes to bleed.

Posted: Tue Jul 18, 2006 10:23 am
by helpimagrunt
Sombody123 wrote:
*Dagger12* wrote:How did u make the flamthrower a jetpack thing???
Change the force of the projectile.
actually u change the force of the flamethrower trigger, not the [proj]

Posted: Tue Jul 18, 2006 11:23 am
by Sombody123
My mistake. Tahts waht I mnet. Lol.

Posted: Wed Jul 19, 2006 9:37 am
by *Dagger12*
o ok thanks and does it only work for the flamethrower?

Posted: Wed Jul 19, 2006 5:00 pm
by helpimagrunt
*Dagger12* wrote:o ok thanks and does it only work for the flamethrower?
it works for basically any weapon, but the flamethrower looks the most realistic...and the coolest

...and im releasing another mod soon :)