[MOD]My First Functional Mod (SnipeGulch)

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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How Did I Do For A First Mod?

Very Nice [5/5]
13
59%
Good Job... [4/5]
5
23%
Okay...Average [3/5]
1
5%
Ewwww... [2/5]
0
No votes
Z0mg This Goes in the Recycling Bin [1/5]
3
14%
 
Total votes: 22

helpimagrunt





Posts: 7
Joined: Sat Jul 15, 2006 10:03 pm

[MOD]My First Functional Mod (SnipeGulch)

Post by helpimagrunt »

well well well...my first mod >.<

and because im bored, i might as well go into depth with my creation. (if u dont want to read this go ahead and skip the below sections but read the notes at the very end.)

note: remember i am still a 95% n00b so plz dont write anything too bad :(

[WEAPONS]
_____________________________________________________________
1. AR shoots out pistol ammo, more accurate
2. PR shoots out a blue beam (modded plasma contrail) and has modded force+only does damage to shield
3. Shotgun shoots out purple beam (another contrail)
4. Sniper is pretty much normal, but has 12 ammo w/ pistol reticle
5. Rocket+Fuel Rod are yours to find out about
6. Plasma P shoots out Masterchiefs, charged shot is a secret :wink:
7. Flamethrower is a powerful jetpack (my fav weapon :) )
8. *no plasma grenade :( *
9. frag nade [proj] swapped with a deranged rocket [proj] (U GOTTA C THAT lol :D ) that explodes into giant PMI-ed nuke blast (PoA explosion)

[OTHER CHANGES]
_____________________________________________________________
1. Nighttime in bloodgulch with interesting Aurora Borealis (did i spell that right... :? ) effect in sky
2. Sparkedited boulders and logs (yes, i am a n00b and i use logs :( )
3. A load more teleporters
4 btw, all the vehicles here r modded but i g2g so...its rite to the other notes.

->rocket+fuel rod r found high in the middle of the map by taking the teleporter on top of the pole on either side of the air-bases (...the pole has an arrow decal stuck to it pointing up)

->I used HMT 3.5 (/w latest plugins) and Sparkedit 3.02 to create this mod.

->This map IS rebuilt

->Please, PLZ try this this mod out and give me some feedback :)
As a near-total noob i need some guidance





->O yea and dont over-criticize my logs and boulders :?

--Thanks for all your help

SCREENSHOTS===>

Image

Image
Attachments
SnipeGulch.zip
A bloodgulch variation featuring many types of rifles, modded weapons, and ...uh...logs and boulders...
(5.4 MiB) Downloaded 206 times
Infantry001





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Joined: Sat Dec 31, 2005 7:23 pm

Post by Infantry001 »

not bad! i like the environment
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UPS





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Location: In your lap.

Post by UPS »

cool
you are already more advanced than me!
i cant PMI lol.
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fishface617





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Location: RI

Post by fishface617 »

thats a very nice sky, did u make it?

o and good job on the mod, at least its not all meta swaps :wink:
worsh19





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sghsrfh

Post by worsh19 »

very good 10/10 especialy 4 a 1st mod would u like to join our modding team
www.halopcchat.co.nr register at my new website please!my xfire is corvette19
helpimagrunt





Posts: 7
Joined: Sat Jul 15, 2006 10:03 pm

Post by helpimagrunt »

Thanks...im glad you guys like it.

I got the PMI tutorial right here http://www.halomods.com/forums/viewtopic.php?t=1419
\
...awesome tutorial assasin :D

anyways, i did the sky by swapping the "threshold clear afternoon" meta for the "beam tendril" meta under 'Shader Transparancy Variant', or [schi]

um...did the grenades work out fine?
haloguy234





Posts: 65
Joined: Fri Jan 27, 2006 11:41 pm

Post by haloguy234 »

Wow! Nice mod for a first.

I love the dark enviornment. Although I do not have PC installed (I only have CE..) I still love the mod from the pics. I think you did a good job.
*Dagger12*





Posts: 13
Joined: Sat Jul 15, 2006 10:24 am
Location: behind you!

Post by *Dagger12* »

Great mod

10/10
SacreBleu





Posts: 10
Joined: Mon Jul 18, 2005 8:17 pm

Post by SacreBleu »

This is one of the nicest first mods I have ever seen.

Keep up the good work! 10/10
RvB}X





Posts: 26
Joined: Sun Feb 13, 2005 2:11 pm

Post by RvB}X »

Very good for a first.
*Dagger12*





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Joined: Sat Jul 15, 2006 10:24 am
Location: behind you!

Post by *Dagger12* »

How did u make the flamthrower a jetpack thing???
Sombody123





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Post by Sombody123 »

*Dagger12* wrote:How did u make the flamthrower a jetpack thing???
Change the force of the projectile.
Image
citrusp3rs wrote:i can understand the motive, but if i get a cookie for every time someone said he'd use it for good, not for bad..
well, i wouldn't be able to fit through a door :P
[HR]Cigaro





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Post by [HR]Cigaro »

LOL nice but u need better pics. Id give u mine but my graphics are so bad they could cause ones eyes to bleed.
You may know me as: [HR]Cigaro, [KAS]Cigaro, {A sS}Cigaro (grrr sensored :)), [360kil]CiG
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SO MANY VERSIONS OF HALO; IM IN TOO MANY CLANS!
helpimagrunt





Posts: 7
Joined: Sat Jul 15, 2006 10:03 pm

Post by helpimagrunt »

Sombody123 wrote:
*Dagger12* wrote:How did u make the flamthrower a jetpack thing???
Change the force of the projectile.
actually u change the force of the flamethrower trigger, not the [proj]
Sombody123





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Location: Georgia, I think it is a great state, don't you? One of the first 13 colonies. wOoT!!!!!!!!!!!!!!!!!
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Post by Sombody123 »

My mistake. Tahts waht I mnet. Lol.
Image
citrusp3rs wrote:i can understand the motive, but if i get a cookie for every time someone said he'd use it for good, not for bad..
well, i wouldn't be able to fit through a door :P
*Dagger12*





Posts: 13
Joined: Sat Jul 15, 2006 10:24 am
Location: behind you!

Post by *Dagger12* »

o ok thanks and does it only work for the flamethrower?
helpimagrunt





Posts: 7
Joined: Sat Jul 15, 2006 10:03 pm

Post by helpimagrunt »

*Dagger12* wrote:o ok thanks and does it only work for the flamethrower?
it works for basically any weapon, but the flamethrower looks the most realistic...and the coolest

...and im releasing another mod soon :)
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