[Mod/Skin](FINAL)Silver and Gold
[Mod/Skin](FINAL)Silver and Gold
The prefixes are confusing, but this is a Attack on the Control Room map skin and mod (very little has actually been 'modded' though besides the odd swapped affect or projectile). It's called "Silver and Gold" and it's Halo GAMA's first Halo PC Beta (who knows, maybe the only one). Images and PPF below. Critisim is welcomed, the only problems I'm aware is the HUD issues with the warthog chain gun and the Banshee's main weapon. Beyond that this is about 90% done. All of the Map textures I intend to skin have been skinned, all weapons that have will be skinned have been. The wraith is not completely finished and I have yet to do the banshee skin. The Organic textures have been left alone. And only two bipeds have/will be skinned. The hunter and the marines.
Beta 1
Beta 2
Beta 2.1
Final
New PPF! Before there were several Projectile swaps, but the map has been reverted, all affects, sounds and/or particle swaps or modifications have been removed from the PPF. Now the only modifactions to the map beyond the skins are shorter grenade fuses, the Plasma Grenade being the only noticable one though. Beta 2 also includes updated covanent vehicle skins, and personally I'm really proud of the way the new skins came out. The images from Beta 2 also include some reskinned parts of the pelican (precursor to a full pelican reskin) and some better looks at the marine skin. --And someone please make sure my PPF works. BETA 2.1 UPDATE: Pelican skin added(PPF is updated)
Silver n' Gold PPF
NOTE: Be sure to apply sng.ppf to b40.map and the bitmaps ppf to bitmaps.map (make sure you backup beforehand too)
Suggestions are encouraged, notice any problems I didn't mention beforhand, let me know I WANT this to be a good mod and a fun mod.
Final Notes:
What's different in final from beta 2.1? Well a few main map texture changes, some of the gold panels got changed, there was some clutter in there that made the map look...Really bad. Now that's changed, also the panels on the walls have been changed from silver metal panels to something that looks somewhat more organic. And the fallen peices of metal on the pyramid slope at the end of the map have been reskinned as well, personally I think it looks great.
Thanks for all your comments, PPF updated, this is my intended final.
Creds:
Utilities-
Sparkedit
HMT3.5
DotHalo
Photoshop CS2
FRAPS
Special thanks-
Stephen Gillon
Kopo
ScottyGEE
Greennc
Additional thanks-
Adobe
Microsoft
nVidia
Bungie
etc.(you get the idea, the guys who put out the game and such)
~Paintbait
Beta 1
Beta 2
Beta 2.1
Final
New PPF! Before there were several Projectile swaps, but the map has been reverted, all affects, sounds and/or particle swaps or modifications have been removed from the PPF. Now the only modifactions to the map beyond the skins are shorter grenade fuses, the Plasma Grenade being the only noticable one though. Beta 2 also includes updated covanent vehicle skins, and personally I'm really proud of the way the new skins came out. The images from Beta 2 also include some reskinned parts of the pelican (precursor to a full pelican reskin) and some better looks at the marine skin. --And someone please make sure my PPF works. BETA 2.1 UPDATE: Pelican skin added(PPF is updated)
Silver n' Gold PPF
NOTE: Be sure to apply sng.ppf to b40.map and the bitmaps ppf to bitmaps.map (make sure you backup beforehand too)
Suggestions are encouraged, notice any problems I didn't mention beforhand, let me know I WANT this to be a good mod and a fun mod.
Final Notes:
What's different in final from beta 2.1? Well a few main map texture changes, some of the gold panels got changed, there was some clutter in there that made the map look...Really bad. Now that's changed, also the panels on the walls have been changed from silver metal panels to something that looks somewhat more organic. And the fallen peices of metal on the pyramid slope at the end of the map have been reskinned as well, personally I think it looks great.
Thanks for all your comments, PPF updated, this is my intended final.
Creds:
Utilities-
Sparkedit
HMT3.5
DotHalo
Photoshop CS2
FRAPS
Special thanks-
Stephen Gillon
Kopo
ScottyGEE
Greennc
Additional thanks-
Adobe
Microsoft
nVidia
Bungie
etc.(you get the idea, the guys who put out the game and such)
~Paintbait
Last edited by Paintbait on Wed Nov 30, 2005 12:19 pm, edited 6 times in total.
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sweet man i might just have to downlaod halo pc just for this glad to see fellow gama at work
i like the blue marine guys they almost look better that way
i like the blue marine guys they almost look better that way
Max sig size allowed: 400x200?????
Id rather have more width, and less height than a huge retarded one
http://www.halogama.com
Id rather have more width, and less height than a huge retarded one
http://www.halogama.com
- INSANEdrive
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WHOA....Looken Nice There... Very...
It Looks like it has some qualitys that could give an improvement to Halo in a way.
...And that is very nice
... I'll be watching this one finish with great intrest
It Looks like it has some qualitys that could give an improvement to Halo in a way.
...And that is very nice
... I'll be watching this one finish with great intrest
"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?
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