Mod: Halo Legendary-UPDATED UI JAN 19

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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Post by wilson »

wasserbrunner wrote:
wilson wrote:
@noodle wrote:U know posting the ui should be illegal. Pm me on why that is/
Actually, everything we post here is illegal. Halo PC is copyrighted, and we have no rights to reverse engineer it or to post their copyrighted content on the internet (I thought you meant illegal as in piracy). So all Halo hacking is illegal, because you are reverse engineering copyrighted content and putting it on the net. Even CE modding is illegal, because most modders use Kornman's hacked Guerilla, or use Hek+ to extract resources out of Halo PC. So pretty much everything on Halomods is illegal, because it involves reverse engineering or ripping content which you didn't create. But the thing is, Bungie doesn't care, and they're not going to waste their time suing all the halo modding sites.
im pretty sure PPFs rnt illegal...they contain nothing copyrighted by bungie
Oh well, I don't think we need to be worried about legal matters because nobody is going to sue us for modding...

And back on topic, does the music in the UI work for everbody?
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Post by wasserbrunner »

wilson wrote:
wasserbrunner wrote:
wilson wrote:
@noodle wrote:U know posting the ui should be illegal. Pm me on why that is/
Actually, everything we post here is illegal. Halo PC is copyrighted, and we have no rights to reverse engineer it or to post their copyrighted content on the internet (I thought you meant illegal as in piracy). So all Halo hacking is illegal, because you are reverse engineering copyrighted content and putting it on the net. Even CE modding is illegal, because most modders use Kornman's hacked Guerilla, or use Hek+ to extract resources out of Halo PC. So pretty much everything on Halomods is illegal, because it involves reverse engineering or ripping content which you didn't create. But the thing is, Bungie doesn't care, and they're not going to waste their time suing all the halo modding sites.
im pretty sure PPFs rnt illegal...they contain nothing copyrighted by bungie
Oh well, I don't think we need to be worried about legal matters because nobody is going to sue us for modding...

And back on topic, does the music in the UI work for everbody?

lol k


and it should be working if u made a sounds.map ppf...did u? i havnt downlaoaded it (i dont have hpc full anymore cause...long story)
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Post by SotA-LimiteR »

Folkluv333 wrote:
SotA-LimiteR wrote:is it join friendly for multiplayer??
It's a campaign mod.
still does it work for multiplayer?? and hahaha to u wasser
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Post by wilson »

wasserbrunner wrote:
wilson wrote:
wasserbrunner wrote:
wilson wrote:
@noodle wrote:U know posting the ui should be illegal. Pm me on why that is/
Actually, everything we post here is illegal. Halo PC is copyrighted, and we have no rights to reverse engineer it or to post their copyrighted content on the internet (I thought you meant illegal as in piracy). So all Halo hacking is illegal, because you are reverse engineering copyrighted content and putting it on the net. Even CE modding is illegal, because most modders use Kornman's hacked Guerilla, or use Hek+ to extract resources out of Halo PC. So pretty much everything on Halomods is illegal, because it involves reverse engineering or ripping content which you didn't create. But the thing is, Bungie doesn't care, and they're not going to waste their time suing all the halo modding sites.
im pretty sure PPFs rnt illegal...they contain nothing copyrighted by bungie
Oh well, I don't think we need to be worried about legal matters because nobody is going to sue us for modding...

And back on topic, does the music in the UI work for everbody?

lol k


and it should be working if u made a sounds.map ppf...did u? i havnt downlaoaded it (i dont have hpc full anymore cause...long story)
The sounds only have modified weapon sounds, I edited the UI's music by importing sounds to the map and modifying the looping sound tag to play them. And it's not multiplayer friendly, I accidentaly corrupted the flamethrower's sounds. But other than that the multiplayer should be the same as it was before.
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Post by DRL333 »

SotA-LimiteR wrote:
Folkluv333 wrote:
SotA-LimiteR wrote:is it join friendly for multiplayer??
It's a campaign mod.
still does it work for multiplayer?? and hahaha to u wasser
No.
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Post by auerhantheman1 »

Ya don't pick up a flamethrower or stand next to a guy with a flamethrower in multiplayer if you like your ears lol.
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Post by SotA-LimiteR »

auerhantheman1 wrote:Ya don't pick up a flamethrower or stand next to a guy with a flamethrower in multiplayer if you like your ears lol.
*maxes out speakers and trys it* WHOOOOAAA DUDE *now i cant hear shit*
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Post by wilson »

Why do so many people vote or comment without even looking my posts? They just read the topic name and comment or vote? My first sentence states that this mod is a campaign mod. It also says that it's a full campaign mod, and it doesn't say anywhere that you play as an elite or it's a repost.. Where are people getting all this crap? Do people just read the topic name, dream up some garbage and post about it? People, please, download the mod and play it, or at least watch the video or look at some pictures before you make a comment or question or vote.


And I still don't understand why people are complaining about the lack of changes. Do people like having corrupted textures and meta swaps? The point of this mod was to improve the single player, not to do a bunch of crazy bitmap and meta swaps and call it a total conversion. I don't want to put in vertex dragged models because no vertex dragged model will ever look decent enough to compete with Bungie's models. Instead, I modified skins, made completely new particles and effects (some are actually redone from scratch) and some new enemies.

How many mods have engineers which die properly? How many mods have flood forms who can use grenades? Or scripted gibbing? Or working flood forms with and without shields? That's part of what I was doing in this mod. I was trying to improve the campaign, not totally remake it into a whole new story and everything. It's just to relive the Halo 1 SP experience.

And you people who were arguing about legal matters: If you're going to say my mod is illegal, you might as well tell everyone else on Halomods that their work is illegal, because it involves reverse engineering copyrighted work which isn't yours (In the Halo license agreement, it says it is illegal to reverse engineer or hack their files). As I mentioned before, even many CE maps have reverse engineered content, such as stuff ripped from SP using HEK+ or a hacked version of Guerilla. And if posting work which isn't yours is illegal, wouldn't posting pretty much anything here be illegal? Post a rebuilt bloodgulch.map, it's mostly bungie's tags and bsp, so wouldn't that be illegal too? What about when you post a skin? You take Bungie's textures and modify it and draw over it, so isn't that modifying someone else's work and posting it? So no, if it is illegal, so is Halomods, so is your Emerald Mod Team and you guys are all a bunch of hackers. If it breaks a rule around here though, then please tell me. But I'm pretty sure posting the UI isn't any worse than posting a ppf or a skin.

And the messed up ft sounds will be fixed, and new bitmaps for the UI will be uploaded soon.
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Post by auerhantheman1 »

wilson wrote:And you people who were arguing about legal matters: If you're going to say my mod is illegal, you might as well tell everyone else on Halomods that their work is illegal, because it involves reverse engineering copyrighted work which isn't yours (In the Halo license agreement, it says it is illegal to reverse engineer or hack their files). As I mentioned before, even many CE maps have reverse engineered content, such as stuff ripped from SP using HEK+ or a hacked version of Guerilla. And if posting work which isn't yours is illegal, wouldn't posting pretty much anything here be illegal? Post a rebuilt bloodgulch.map, it's mostly bungie's tags and bsp, so wouldn't that be illegal too? What about when you post a skin? You take Bungie's textures and modify it and draw over it, so isn't that modifying someone else's work and posting it? So no, if it is illegal, so is Halomods, so is your Emerald Mod Team and you guys are all a bunch of hackers. If it breaks a rule around here though, then please tell me. But I'm pretty sure posting the UI isn't any worse than posting a ppf or a skin.
That's what I was saying!
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Post by wilson »

I give up.. I haven't had much time lately and I couldn't fix the flamethrower sounds by injecting the old ones. If you guys want to fix it, try backing up your sounds.map before you ppf and use those old flamethrower sounds and see if they work, for some reason they don't work for me.

I'm probably not going to make any more updates for this mod anymore, I'm not really into Halo PC modding anymore, and I need to relearn the HEK now that I'm in CMT... But I probably won't do anything decent until the release of H2Vista.

And um, anybody know who I gotta talk to to see if it's worth outstanding?
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Post by DRL333 »

wilson wrote:And um, anybody know who I gotta talk to to see if it's worth outstanding?
DECOY, he constantly gets his mods into Outstanding.
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Post by wasserbrunner »

wilson wrote:And um, anybody know who I gotta talk to to see if it's worth outstanding?
u dont talk to any1, if its worthy, a mod/admin will move it
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Post by wilson »

wasserbrunner wrote:
wilson wrote:And um, anybody know who I gotta talk to to see if it's worth outstanding?
u dont talk to any1, if its worthy, a mod/admin will move it
Well, do I have to get an admin or mod to look at it first? So far no mod or admin has replied yet, so I'm assuming none of them has viewed it.

The reason why I think it deserves outstanding is that it's a campaign mod, but has no obvious stupid errors and has consistent tags (I reinject tags rather than re-editing them for every map), so this makes gameplay consistent and prevents errors. And for those who haven't played it, there are 3 new enemies (engineers, kamikaze flood marines, kamikaze flood human, and also some flood elites have shields and [spla]) or 4 including the shielded elites. And the elites, marines, master cheif, and all the flood forms have new shaders (elites have H2 cubemaps, marines have urban camo and have environment cubemaps, master cheif has level specific shaders to match his environment, flood have blood splattered all over them and new specular maps, to make the blood look like it hasn't dried yet)

And the point of my mod was to improve the campaign, not to revolutionize it by giving you a whole new set of weapons or new character to play as. Most other mods try to change the whole campaign completely, but there hasn't been one that isn't full of errors. I think I did as good as I could have to improve the campaign, the AI is a lot better in many ways, not just more accurate and faster reacting (and no changes to the biped agressiveness, that just screws things up). There are new enemies, many new shaders (supposed to make stuff look BETTER, not completely different like a flamey warthog or a blue flood form), completely new particles and effects (I promise you the blood and shield impact effects and many of the other effects are new and not some meta swap). Everything has a certain amount of quality and non-screwiness. Everything that I wanted to put in and didn't work properly in any way, I took out or remade it to work properly. There are even destructable vehicles, which have new effects (for example, the warthog has its own partial damage and death effect, not a wraths or pelicans or any other vehicle). And new impact effects for many of the weapons, and the shotgun has a powerful blast effect when you manage to land over 6 or 7 pellets on a biped. I've seen many other campaign mods which got a lot of attention, and many campaign mods which made it to outstanding but none of them have as many features as mine and none of them are as bug-free.

So.. The purpose of my mod was to improve Halo. I didn't revolutionize anything new, but it makes Halo a lot more fun to play through again, and the mod has the quality near that of Bungie's work. I have never seen a campaign mod near as good as this, some have many new features but have many errors which are too obvious to ignore, such as not being able to complete a mission. So that's why I believe Halo: Legendary deserves outstanding.
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Post by Jsk1610 »

Hmm... Just my opinion, but I think this would fit much better in elite than outstanding. However, the choice is ultimately up to the moderators and admins. Anyways, the reason why I think this is because the only thing that you really skinned are the shaders (which look great) and most outstanding mods usually have some kind of skins to change the look of things. But it still looks very cool.
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Post by wilson »

Jsk1610 wrote:Hmm... Just my opinion, but I think this would fit much better in elite than outstanding. However, the choice is ultimately up to the moderators and admins. Anyways, the reason why I think this is because the only thing that you really skinned are the shaders (which look great) and most outstanding mods usually have some kind of skins to change the look of things. But it still looks very cool.
Elite is only for people who have gotten their works in oustanding before, I believe. And I didn't "skin" shaders, I went to the shader tags and modified them, as well as their multipurpose bitmaps and some base textures. I even re-made the multipurpose maps for the multis that gearbox corrupted during the Xbox to PC port, and I made new shaders for the AR's display, sort of, so that it's glassy and reflective like the Halo 2 BR display.

It's not supposed to change the look of things, I want it to look like it's from the Halo universe because it's meant to make the Halo PC campaign worth playing again, but as still the same game with a shinier new look but nothing crazy. If outstanding requires models with stray vertices, stretched textures, incompleteable missions and a whole new look and theme, then this mod isn't worth it then. But last time I checked, the requirements for outstanding is just for the mod to be good.
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Post by V0Lt4Ge »

I think with some minor fixes, this could easily get into outstanding mods. :)
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Post by SotA-LimiteR »

i played this the skins suck the sounds suck and it doesnt change anything

not that great 0.5/10
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Post by Explosive American »

Huh. Been staying away from this topic for a while, thinking it was some kind of newb mod. Until I noticed all of the pages. I'll try this.
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Post by wilson »

SotA-LimiteR wrote:i played this the skins suck the sounds suck and it doesnt change anything

not that great 0.5/10
Sorry, Halomods isn't a place for blind and deaf people who know nothing about Halo.

And anybody got some suggestions?
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Post by Amit »

SotA-LimiteR wrote:i played this the skins suck the sounds suck and it doesnt change anything

not that great 0.5/10
ever thought of this:

your graphics card sucks, ur soundcard sucks, and maybe it changes a hell of a lot of stuff :evil:

this mod isn't supposed to be the best piece of work ever made, and i don't see you contributing to the halo modding community, what do you call good skins, sounds. Wilson is a part of the Custom Mapping team and you don't get into that team for nothing.
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