wasserbrunner wrote:wilson wrote:And um, anybody know who I gotta talk to to see if it's worth outstanding?
u dont talk to any1, if its worthy, a mod/admin will move it
Well, do I have to get an admin or mod to look at it first? So far no mod or admin has replied yet, so I'm assuming none of them has viewed it.
The reason why I think it deserves outstanding is that it's a campaign mod, but has no obvious stupid errors and has consistent tags (I reinject tags rather than re-editing them for every map), so this makes gameplay consistent and prevents errors. And for those who haven't played it, there are 3 new enemies (engineers, kamikaze flood marines, kamikaze flood human, and also some flood elites have shields and [spla]) or 4 including the shielded elites. And the elites, marines, master cheif, and all the flood forms have new shaders (elites have H2 cubemaps, marines have urban camo and have environment cubemaps, master cheif has level specific shaders to match his environment, flood have blood splattered all over them and new specular maps, to make the blood look like it hasn't dried yet)
And the point of my mod was to improve the campaign, not to revolutionize it by giving you a whole new set of weapons or new character to play as. Most other mods try to change the whole campaign completely, but there hasn't been one that isn't full of errors. I think I did as good as I could have to improve the campaign, the AI is a lot better in many ways, not just more accurate and faster reacting (and no changes to the biped agressiveness, that just screws things up). There are new enemies, many new shaders (supposed to make stuff look BETTER, not completely different like a flamey warthog or a blue flood form), completely new particles and effects (I promise you the blood and shield impact effects and many of the other effects are new and not some meta swap). Everything has a certain amount of quality and non-screwiness. Everything that I wanted to put in and didn't work properly in any way, I took out or remade it to work properly. There are even destructable vehicles, which have new effects (for example, the warthog has its own partial damage and death effect, not a wraths or pelicans or any other vehicle). And new impact effects for many of the weapons, and the shotgun has a powerful blast effect when you manage to land over 6 or 7 pellets on a biped. I've seen many other campaign mods which got a lot of attention, and many campaign mods which made it to outstanding but none of them have as many features as mine and none of them are as bug-free.
So.. The purpose of my mod was to improve Halo. I didn't revolutionize anything new, but it makes Halo a lot more fun to play through again, and the mod has the quality near that of Bungie's work. I have never seen a campaign mod near as good as this, some have many new features but have many errors which are too obvious to ignore, such as not being able to complete a mission. So that's why I believe Halo: Legendary deserves outstanding.