Much inspired by forge basketball mods, HamsterBall incorporates the importance of teamplay alongisde the fun of Halo. Playing with a game of assault spawns all players inside the "court", an area blocked off full of pillars to dodge around.
The main idea of the game is, when on offence, to score a point, and when of defense, to not let the opponents score points.
To score a point, be holding the ball and jump into the "Hoops" (Flag Spawn Scenery)
You can pass the ball, which the defense cannot pick up.
The MOD2 of the AR and Pistol have been nulled (3P still there, whoops, oh well, sux2bu), while the animations are still intact, so it looks like your character is punching the oponnent when you 'bash' without the ball. The force amounts for these two weapons has been slapped up to 7 I believe. That sounds like it'd be a fun number.
No weapons, no grenades, and no damage w/o the ball.
Mod is in .QPF form, it's a patch that can be applied with Eschaton.
THIS GOES OVER RATRACE.MAP
DeadHamster's HamsterBall
[Mod] HamsterBall
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
- Corvette19
- Posts: 1191
- Joined: Wed Jun 21, 2006 6:05 am
- Location: South Carolina
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm