[ai mod]hangemhigh covies vs marines
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- Posts: 6
- Joined: Sat Aug 20, 2005 8:46 pm
[ai mod]hangemhigh covies vs marines
sorry I havent been on for so long because of school and heres a mod that i made a long time ago but never posted
The covenant:
the grunts got a bit strong
elites are harder to take down
the hunters weapon uses the H2 beam gun
The marines:
the marines throw alot more grenades and does non-stop shooting
The covenant:
the grunts got a bit strong
elites are harder to take down
the hunters weapon uses the H2 beam gun
The marines:
the marines throw alot more grenades and does non-stop shooting
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- gameplay.JPG (40.34 KiB) Viewed 1754 times
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- hangemhigh covie vs marines.rar
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- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
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now that harbinger is out, mods like this take like ten minutes, unless you script them and make them smart (did you?)
If you did scripting, etc., 8/10
Else, 6/10
If you did scripting, etc., 8/10
Else, 6/10

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
I think you meant to say that.Andrew_b wrote:patrick you dont really use scripting to make them smarter...you use firing positions and platoons. You can use scripts to make AI more aware of other ai and game conditions.
Also I like team Ai mods, but on hang em high they tend to be to chaotic.
Halomods member wrote:tags meta? There is no such thing for Halo PC.
open map like Hangemhigh is great for duplicated sets of variants with
different visual and audio limits so that you can set short range
skirmishes and also ahve long range sniping AI.
Good use of trigger zones to make AI magically aware of each other if
you reach the (flag) will give the illusion of friendlies coming in to cover
your retreat once you have it.
different visual and audio limits so that you can set short range
skirmishes and also ahve long range sniping AI.
Good use of trigger zones to make AI magically aware of each other if
you reach the (flag) will give the illusion of friendlies coming in to cover
your retreat once you have it.
http://www.customcrysis.com Crysis mapping / modding site under development.
Sounds smarter to me.conure wrote that Andrew_b wrote:You can use scripts to make AI more aware of other ai and game conditions.

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||