Make sure you download walrus.rar before downloading walrus3.rar
I also lengthened the back skis to match up with the fronts, then I swapped the hog's with the ghost's animation trigger.
I'm going to try and get someone with hhk to import a duplicate warthog animation so I can null out all movement for the walrus, but keep my other hog's suspension and animations working fine. If you want me to post the lengthened back skis, please reply.
I want treads- but I want a working model. If the animation trigger would permit me, or if someone made one for that, then I might do it (I will not rebuild a map so it would have to be injected over the old animation trigger).
Hey, the whole thing sounds realistic, but the tusks
well....
that thing would impale itself on the ground after going over a jump.
so, you should make the tusk shorter and have them curve upward instead.