[mod]invisi-turretcreak (exceptions fixed)

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cyphor





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[mod]invisi-turretcreak (exceptions fixed)

Post by cyphor »

all done in hex and spark edit
contain 4 covie turrets
both bases have 1 normal turret, and 1 invisible turret, red base has an auto turret that stays where u pointed it and keeps firing if you pulled the trigger, even if you get out

PLAY WITH VEHICLE SPAWN OFF!
PLAY WITH VEHICLE SPAWN OFF!
PLAY WITH VEHICLE SPAWN OFF!
PLAY WITH VEHICLE SPAWN OFF!
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invisi-turret
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auto turret (hard 2 see but u can see the small plasma cloud infront of gun)
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btw i know its a simple mod but i find the auto turret and active camo turrets amusing
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exeptionturretcreek.rar
(1.39 KiB) Downloaded 7 times
Last edited by cyphor on Thu Mar 08, 2007 4:13 pm, edited 8 times in total.
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fishface617





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Post by fishface617 »

Why post it if it causes exceptions?
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Post by cyphor »

because i find it amusing Image
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Post by lemonhead7t7 »

dude if i had my halo disc i'd play
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DECOY




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Post by DECOY »

turn your vehicle respawn off......
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Post by ZeroUltimateWarrior »

pointless mod....fix or have it locked and deleted.
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Titusz




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Post by Titusz »

DECOY wrote:turn your vehicle respawn off......
i think he switched it with weapons
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ZeroUltimateWarrior





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Post by ZeroUltimateWarrior »

lol he spelled creek wrong.
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Titusz




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Post by Titusz »

ZeroUltimateWarrior wrote:lol he spelled creek wrong.
So,no need to devote a post to that ;)
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Post by DECOY »

Titusz wrote:
DECOY wrote:turn your vehicle respawn off......
i think he switched it with weapons
yes, but the turret is a vehicle not a weapon, so whats respawning is a vehicle from the weapons spawn point.

turn the vehicle respawn rate to never.
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Post by cyphor »

i do have vehicle respawn off, i switched it with hex with a rocket launcher, so it respawns at the rate of the rocket launcher but doesnt disappear, i need to find out how to make weapons not respawn
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Post by DECOY »

did you switch it in the equipment list or directly with the weapon tag?
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Post by cyphor »

wha? no i said i did it in hex, i switched the rocket launchers value with the gun turrets, then made copies in spark edit
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Post by arcadous »

I probably could fix it. I'm just too lazy to care enough. Interesting though.
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Post by GKMods »

arcadous wrote:I probably could fix it. I'm just too lazy to care enough. Interesting though.

ur a loser
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Post by Ombre »

Please don't start a flamewar....
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Post by JK-47 »

....OLOL IT'S R GONNA MAEK EXCEPTOIONS ON TEH OTHER PUTERS!

Lame.
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Post by cyphor »

it was 1 flame, and a pitiful 1 at that...and hey idiot i said im trying to stop the exceptions just some1 tell me how to turn off weapon respawning already!
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Post by V0Lt4Ge »

Make it scenery, not a weapon.
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Post by 13579 »

GKMods wrote:
arcadous wrote:I probably could fix it. I'm just too lazy to care enough. Interesting though.

ur a loser
And you fail at life and spelling. Feel better?
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