[SKIN]Warthog skin

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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TwiztidAxe





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[SKIN]Warthog skin

Post by TwiztidAxe »

Meh, nothing grand, or even slightly special, but heres a slightly modded
skin for the Warthog (turret not included)

This is my first skin for anything Halo related, so go easy ;)
Attachments
Image5.jpg
Image5.jpg (125.33 KiB) Viewed 2102 times
DirtyHog.zip
(490.62 KiB) Downloaded 24 times
Last edited by TwiztidAxe on Fri Jan 12, 2007 1:46 pm, edited 1 time in total.
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Ombre




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Post by Ombre »

Please read the Halo PC section rules and add a prefix to your topic title within 24 hours.
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jimbi





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Post by jimbi »

not bad might want to fix the wheel thats all i can see thats rong with it it looks good for a first
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kinkilla
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Post by kinkilla »

yea looks like a solid color couldnt really tell wat color in the pic but yea looks good tho
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Post by auerhantheman1 »

That's actually a pretty f-ing sweet skin. I love the attention to detail you have there. The only reason the wheel looks funny is because the model of the warthog wheel has a little bump there, so that can't be fixed without a remodel. Great job! 10/10 :D
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Post by TwiztidAxe »

Thanks for the comments, and yeah I noticed how bad the wheels look
I was going to try and get a set of modded wheels ingame, but I'm far
from knowing how to do such a task.

Heres a picture of how they look, no texture mapping support in the program
I used to mod the wheel in.
Attachments
HogWheel.jpg
HogWheel.jpg (118.88 KiB) Viewed 2029 times
sh4rkb1t3





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Post by sh4rkb1t3 »

That actually looks very good.
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Post by TwiztidAxe »

Hey, thanks!.

Currently I'm looking for a program that can convert the .obj files that HMT
exports so i can try to get my modded wheels into Halo.

but for now heres a pic of them in another game (Carma2)
each wheel is only 1555 polys each
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M12 LRV.jpg
M12 LRV.jpg (168.42 KiB) Viewed 1916 times
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peow130
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Post by peow130 »

what to you mean.. by "convert"
When you import the models you import the .obj models..
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Post by TwiztidAxe »

The meaning "convert" would be that I need to convert the file format to
another format other than the obvious .obj format...

I.E. OBJ>DXF so i can then see how the wheels are all set up, place my
new wheels inplace of the old one's re-convert it back to .obj and then
import the newly modded wheels back into Halo
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Post by -Legendary- »

I don't think they will spin if you do that.
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TwiztidAxe





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Post by TwiztidAxe »

Well, damn. It's worth a try though.

All I'll really be doing is placing the new components on top of the
old wheels. hopefully it will work
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Post by wasserbrunner »

you cant import a model with more verts than the original model, so you cant add new wheels to the warthog without converting it from CE (im 90% sure)


nice skin.
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Post by worsh19 »

wasserbruner is right
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Post by TwiztidAxe »

So what would I have to do to convert from CE?
And how would that allow me to import a model with more verts into halo?

Or do you mean converting it too CE?

And if I can't import a model with more verts, how about less?
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Post by Alpha2 »

looks good a solid skin i give 9/10 keep up the great work bro
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Post by crashdummy0 »

Thats A nice hog, but also, any one here reading this, can u teach me were i can mod Halo pc, because i cant figure how to find the .maps so i can. PM me!
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peow130
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Post by peow130 »

Uhhh..
look in the directory of C:\Program Files\Microsoft Games\Halo\MAPS
Or something similar..
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