EDIT: (For those with Shader 2.0 cards) Could you post screenshots of this mod in action? It would be a great help (my card dosen't show a piece of crap in the game right)
Another edit: The USP .45 will be replaced with the desert eagle soon, and I'll try modeling, if I can get my hands on the tools. Anyway, I need help with modeling the weapons; if you'd like to submit your model of the weapons from CS, I'll post it up and give you tons of thanks and credit.

Skin Modifications:
- Almost all weapons. (Ultraviolet Like)
- Environment. (Like above)
- Stars. (Shows out more)
- Crosshair (Like CS, and possibly future design for my own RPG games I think about perhaps)
- Master Chief Armor.
- Mask for zooming in - makes it more focused on center now.
Semi=Engine BETA v0.2 (Don't rip this off, please.)
- Shader revamps to make it more realistic.
- You don't die when you get meleed (Except this mod, see matrix inclusions.)
- Anti-Betrayal (Not included for reasons of fun.)
- Anti-LAG, see below.
My Inclusions
- All weapons have their own side effect now. Like you get shot in the back, ugh, paralization.
- The skinz.
- Suicide bomb! You zoom in with any weapon and press flashlight. Boom, you'll kill yourself and anyone around you.
- ANTI-LAG precautions - now, its the people who join the server that determine where their own MC's are. You might see some MC's insta-teleporting to where they're going - that's the thing kicking in.
- You don't die when falling down.
- NO SHEE! Replaced with dummy MC for your satisfaction. Hmmm.. !
GunZ Inclusions:
- This sounds insane, but if you attempt to move while in midair, you'll be doing the equivilent of dash - especially if you crouch while in midair.
Counter-Strike Inclusions:
- Now, unlike my previous versions, you actually have recoil.
- Unlike ALL mods that use inaccuracies to make weapons more balanced, I use shake based inaccurancies - just as hard as before, but more realistic.
- NOW, if you get hit, you'll look down, like in CS.
- Assault rifle is FN P90, with almost the exact same firing rate, and approximate damage rate. Plus, unlike the CS game, it overpenetrates everything (42 Kevlar vests can't stop a bullet, right?). Allows for blind shooting. 50 bullets a clip, ROF is 14.
- Pistol is USP .45 Tactical. ROF - SEMI, holds 7.
- Sniper rifle is Steyr, umm, I forget, but it has 10 bullets and has a ROF of 1.1.
- Shotgun is a combo of the two shotguns available, I don't remember now, but it holds 8 bullets, and well, has a pretty fast firing speed for a shotgun.
- Reloading speeds is the same as in CS.
- Stun!
Matrix Inclusions
- I fixed the annoying FX bug, now it's more aestheticly pleasing.
- Shoot the glass of warthog, you'll see a fountain of glass.
- Shoot the ground, you'll see rising dust.
- You can climb wallz.
- Contrails fixed, now fades slowly.
- I'm going to fix the bitmaps of contrails to make it more matrix like.
- Melee attack does near insta-kill, and it's a forceful strike, so it'll get people outta your way.
Naruto Inclusions:
- BLUE CHAKUA SHIELDS (I mean health. It regenerates slowly, and the dots below the shield indicator is your CORE health. Do not let this go down.)
- Crouch and sidestep - same as dodging or sprinting.
- Soul drainage, happens when you're about to die or when you're dead, it's a subtle effect, but...
Half-Life inclusions:
- Gravity Gun, replaces flamethrower, causes mass havoc with the gravitational field, in other words, makes people bounce all over the area!
EDIT: I need help with a friend of mine. He believes the AR is superior to any other weapon in Halo, espeically the pistol. (Because of its superior ROF and clip). The reasons I told him don't seem to reach him (More damage on pistol, even though it's not that fast as AR, it has headshot damage and has zoom, but..) Can anyone help me with that dude?