yo, you're new to the site, so i guess it's ok for a beginner's mod!
keep it up!
Search found 67 matches
- Fri Aug 11, 2006 10:23 am
- Forum: Downloads
- Topic: [skin] Goldskull Banchee
- Replies: 19
- Views: 4456
- Fri Mar 10, 2006 5:15 pm
- Forum: Downloads
- Topic: [MOD] -<<<<<NeedleOsity>>>>>-
- Replies: 17
- Views: 3181
- Fri Mar 10, 2006 4:55 pm
- Forum: Downloads
- Topic: [Mod] Hang 'em High "The Stealth Slaughterhouse"
- Replies: 13
- Views: 3859
- Thu Mar 09, 2006 11:42 am
- Forum: Downloads
- Topic: [Mod] Hang 'em High "The Stealth Slaughterhouse"
- Replies: 13
- Views: 3859
- Thu Mar 09, 2006 9:34 am
- Forum: Downloads
- Topic: [Mod] Hang 'em High "The Stealth Slaughterhouse"
- Replies: 13
- Views: 3859
[Mod] Hang 'em High "The Stealth Slaughterhouse"
Correct, the Stealth Slaughterhouse. terrible name, but it was the best i could come up with haha sorry about that. THE MOD FEATURES: Very dark, as if at night Skinned teles and skinned bases There is a little bit of fog to make it seem gloomier Injected stuff what else.... i guess just look at the ...
- Thu Mar 02, 2006 2:06 pm
- Forum: Hardware & Software
- Topic: Requests
- Replies: 0
- Views: 280
Requests
ok to start out, I AM NOT SURE IF THIS IS THE RIGHT FORUM TO POST THIS IN!! sorry if it isn't!! Please move this topic if it belongs somewhere else! =) thanks Right, well, I am working on this one mod (shhh... it's secret haha), and I sorta need some gun models. New ones. I don't have any modeling p...
- Sun Feb 26, 2006 5:46 pm
- Forum: Downloads
- Topic: [MOD] AI-in-BG v1.02
- Replies: 8
- Views: 2866
- Sun Feb 26, 2006 6:27 am
- Forum: Hardware & Software
- Topic: is there a place for recruiting
- Replies: 5
- Views: 457
- Sun Feb 26, 2006 6:12 am
- Forum: Tutorials
- Topic: [Halo PC] Perfect Model Injection / Map Rebuilding
- Replies: 0
- Views: 1291
[Halo PC] Perfect Model Injection / Map Rebuilding
For this tutorial, we will be injecting a wraith into Bloodgulch. 1. create a folder index somewhere with the folders BSP and a second folder called Build 2. Copy and paste an unedited version of bloodgulch.map into the Build folder 3. in HMT v3.5 open up bloodgulch.map 4. go to Tools -> Extract -> ...
- Sun Feb 26, 2006 6:06 am
- Forum: Downloads
- Topic: {MOD} Ducktape's Gorge
- Replies: 12
- Views: 3220
- Fri Feb 24, 2006 8:40 am
- Forum: Downloads
- Topic: [mod] Bloodgulch Revamped v1.0
- Replies: 24
- Views: 5032
- Thu Feb 23, 2006 1:47 pm
- Forum: Downloads
- Topic: [mod] Bloodgulch Revamped v1.0
- Replies: 24
- Views: 5032
- Wed Feb 22, 2006 5:29 pm
- Forum: Downloads
- Topic: [mod] Bloodgulch Revamped v1.0
- Replies: 24
- Views: 5032
- Tue Feb 21, 2006 2:46 pm
- Forum: Downloads
- Topic: [mod] Bloodgulch Revamped v1.0
- Replies: 24
- Views: 5032
Did you use Sparkedit? If u did, u got some serious sparky skillz!! LOL! yes i did do it partly with sparkedit, i obviously rebuilt it with hmtv3. 5 but the placement, yes, was done with sparky spark spark. sorry about the advertising, if i'm supposed to take it out, i'll do that. :wink: ya its sup...
- Sun Feb 19, 2006 6:31 pm
- Forum: Hardware & Software
- Topic: is there a place for recruiting
- Replies: 5
- Views: 457
is there a place for recruiting
hey guys
i have this one forum, http://s15.invisionfree.com/halomodshaven , and i was wondering if i would be allowed to post this link somewhere where people would see it and join. see, i'm recruiting, and soo.... yeah
i have this one forum, http://s15.invisionfree.com/halomodshaven , and i was wondering if i would be allowed to post this link somewhere where people would see it and join. see, i'm recruiting, and soo.... yeah
- Sun Feb 19, 2006 6:10 pm
- Forum: Downloads
- Topic: [mod] Bloodgulch Revamped v1.0
- Replies: 24
- Views: 5032
- Sun Feb 19, 2006 3:18 pm
- Forum: Downloads
- Topic: [mod] Bloodgulch Revamped v1.0
- Replies: 24
- Views: 5032
[mod] Bloodgulch Revamped v1.0
yes, another REVAMPED mod by me. Please join these forums! features : - Rocket hog has a "guass turret" instead of the traditional sucky rocket turret. The difference is that the rockets fire at a slightly higher rate, there is no reloading, and the rockets go as fast as the guass projecti...
- Fri Feb 17, 2006 2:34 pm
- Forum: Hardware & Software
- Topic: [halo pc] taking out light in a map
- Replies: 1
- Views: 302
[halo pc] taking out light in a map
how do i take out the light in a map? like the light from the sun or wherever? if u know, PLEASE post a tutorial submission and put a link here to it. PLEASE thanks guys
- Mon Feb 06, 2006 2:37 pm
- Forum: Downloads
- Topic: [Mod] Sniper Haven v1.0
- Replies: 21
- Views: 4193
- Thu Feb 02, 2006 1:06 pm
- Forum: Downloads
- Topic: [Mod] Sniper Haven v1.0
- Replies: 21
- Views: 4193