Search found 24 matches

by Livens
Sat Jul 03, 2004 7:49 pm
Forum: HEK General
Topic: help with default comand prompt directory(for tool)
Replies: 5
Views: 956

...or... bah

Look up the PowerToys Open Command Prompt Here from M$. It lets you right click on a folder and select "Open command prompt here". The path is already set to whatever folder you use it on :).

Disclaimer:

If your running XP, cool... If not please disregaurd this post.
by Livens
Fri Jul 02, 2004 6:16 am
Forum: HEK General
Topic: Sapien Problem
Replies: 5
Views: 936

Hi, Did you make the correct reference to a sky with Guerilla in your .scenario file? The could cause your sky not to show up. As for the level... Is it an outdoor or indoor level? If its indoor its hard to find the level in sapien because the outside of the level has no textures and just shows up a...
by Livens
Thu Jul 01, 2004 12:08 pm
Forum: Art Studio
Topic: W.I.P - De_dust (conversion from counter-strike)
Replies: 16
Views: 2326

OK, now I see it.

Looks really good, even though I never played Counter-Strike :oops: . Do you have all the textures ready yet? To me thats one of the hardest parts.

~Livens
by Livens
Tue Jun 29, 2004 6:19 pm
Forum: Art Studio
Topic: W.I.P - De_dust (conversion from counter-strike)
Replies: 16
Views: 2326

Sounds nice... But I cannot see the pics :(
by Livens
Tue Jun 29, 2004 6:17 pm
Forum: Art Studio
Topic: Texture Help
Replies: 7
Views: 872

because he has his bitmaps folder and shaders already set up -_- well, when i followed his tutorial, i didnt need to create a shader for the base material and it showed up. But anyway, ill create the shaders and see what happens. The shader and .bitmap files have no relation to 3dsMax. So, Yes, it ...
by Livens
Mon Jun 28, 2004 5:42 pm
Forum: Art Studio
Topic: lighting
Replies: 3
Views: 575

Light are easy to make. All you need is a plane that has a texture on one side. Put a "!" in front of the texture name so its render only. Next when you are creating a new shader use the shader_transparent_chicago one. You can set the color and strength of the light along with alot of othe...
by Livens
Mon Jun 28, 2004 11:56 am
Forum: Art Studio
Topic: Texture Help
Replies: 7
Views: 872

Yep, you have to compile your bitmaps then create shaders for them in Guerilla. Then you have to run it through Tool again.

If you get Kirks vid tut's, #7 I think, he explains this really well.
by Livens
Sun Jun 27, 2004 5:40 pm
Forum: Art Studio
Topic: Quick question about 3dsmax geometry
Replies: 9
Views: 1108

NO.

You can't just stick one object through another. Its looks OK from the top but its not really OK

You would have attach your ramp to the level just like you would a base. Once you start doing it it gets easier.
by Livens
Fri Jun 25, 2004 7:26 pm
Forum: HEK General
Topic: Need help
Replies: 6
Views: 794

Hmm, just a guess here but are you just double-clicking the tool.exe file? If so it would just open for a sec... thats completely normal. Its a command line tool and therefore must be ran at the command prompt. As for Sapien I'm not sure why. But before you can do jack in Sapien you would have had t...
by Livens
Fri Jun 25, 2004 8:46 am
Forum: HEK General
Topic: need someones help for tags for a swamp map
Replies: 10
Views: 1198

Nice map, especially the bases.

Off topic, but LiN
by Livens
Fri Jun 25, 2004 8:37 am
Forum: Art Studio
Topic: can't export as JMS
Replies: 8
Views: 1314

Thats odd. When I copied the files over I didn't have a problem. Reboot and don't run any programs before you try. If that doesn't work you could try rebooting into safe mode. Once the plugin is installed its an option in the export file type dropdown box. There is a Blitzkrieg Model and a Blitzkrie...
by Livens
Thu Jun 24, 2004 6:56 pm
Forum: Art Studio
Topic: Need help building stunt track
Replies: 5
Views: 829

I can't see your pic, but I think I know what you are asking. When you create your path, using a line I hope, turn 'smooth' on under 'Creation Method'. Remeber the shape you created will follow the path exactly, so if you put inclines and declines in the path it will translate to the loft object tha...
by Livens
Thu Jun 24, 2004 6:44 pm
Forum: Art Studio
Topic: can't export as JMS
Replies: 8
Views: 1314

You will have to get the Blitzkrieg plugin for 3dsMax6.

Check here: http://halo.joypadjunkies.com/page.php?id=2
by Livens
Thu Jun 24, 2004 1:08 pm
Forum: Art Studio
Topic: Need help building stunt track
Replies: 5
Views: 829

Yep, there is a very easy way. Its called a loft. Just make a rectangle that looks like a cross section of the road you want. You can even put a little lip on either side. Kinda like the ] symbol except on its side. Then create the path you want the road to go. Next create a loft :). Here is a tut o...
by Livens
Wed Jun 23, 2004 11:55 am
Forum: Art Studio
Topic: Indoor levle making help
Replies: 7
Views: 1126

Yep, shifty's right. Just make the 'level' box the size of your hallway. Then just apply a normal texture to the walls and ceiling. Of course since there is no sky you will need some interior lighting. There are tuts around showing how to make the shaders for that. Also, and it could just be me, whe...
by Livens
Wed Jun 23, 2004 9:42 am
Forum: HEK General
Topic: Tool Help
Replies: 11
Views: 1636

Yes, your problem is in your model. Open your level back up in 3dsMax of whatever. Then click on file -> import. Browse to your HaloCE folder and then scroll down the file type to VWR file(<- I think its VWR or WVWR or something). Then find the VWR file that the same name as your map. On the import ...
by Livens
Wed Jun 23, 2004 4:31 am
Forum: Art Studio
Topic: Tutorial: Bypassing the need to texture your maps
Replies: 2
Views: 492

Nice tut, but some of that seems a bit unessesary. I have tested maps before without textures and I didn't mess with any unwrap uvw modifiers at all. I just went into top view and fit the regular UVW wrap over everything. It compiled just fine and in sapien and playing in HaloCE it just looked like ...
by Livens
Tue Jun 22, 2004 1:02 pm
Forum: HEK General
Topic: WHAT THE HELL
Replies: 6
Views: 981

Calm down man. Getting rid of those problem triangles isn't as hard as it looks. Sometimes you have to zoom way in on the vertices and edges, you'll be suprised to see what looks like one edge is really two edges really really close together. The same goes for vertices. You can check this by clickin...
by Livens
Mon Jun 21, 2004 4:37 am
Forum: HEK General
Topic: open edges errors
Replies: 4
Views: 740

Hey, You only have 3 open edges, and they are not that difficult to fix. First step of course is to import the WRL(i think its WRL or WRV?) file and uncheck all but the bottom option, to create geometry or something. Once thats imported goto wireframe, F3. You will see the open edges in white. Zoom ...
by Livens
Thu Jun 17, 2004 1:34 pm
Forum: Art Studio
Topic: Warhammer 40k HEk mod in the works!
Replies: 19
Views: 2329

Actually they do. See the series of bolters like th bolt pistol up there shoot at the same speed as the battle rifle but they have a special kind of ammunition. They are called Bolters mainly cause of their ammunition which explode on impact when penetrating their target. But Ill have to creat e sm...