Search found 10 matches
- Fri Apr 10, 2009 10:28 am
- Forum: Modding Discussion
- Topic: Model Injector Discussion
- Replies: 10
- Views: 7460
Re: Model Injector Discussion
Shaders group support.
- Sun Mar 01, 2009 7:28 am
- Forum: Discussion
- Topic: Give Halo 2 a Version
- Replies: 1
- Views: 4522
Re: Give Halo 2 a Version
That's there so when there's an update it show ups.
- Sat Feb 21, 2009 5:43 am
- Forum: Downloads
- Topic: [FULL & SOURCE] Entity 2.1.1
- Replies: 15
- Views: 8522
Re: [FULL & SOURCE] Entity 2.1
After injecting a tag some tags may disapear or the one you inject may not, i need to close the map and open it again to see all the tags and the one i injected.
Well and yeah chunk clonning is still as crapy as it has always been
Well and yeah chunk clonning is still as crapy as it has always been

- Wed Feb 18, 2009 11:13 am
- Forum: Downloads
- Topic: [FULL & SOURCE] Entity 2.1.1
- Replies: 15
- Views: 8522
Re: [FULL & SOURCE] Entity 2.1
I will test it ^^
Well my main problem is bringing reflexive or chunks from one map to another, but i'll test chunk clonning in only one map and give you feed back
Thank you very much and keep it up
Well my main problem is bringing reflexive or chunks from one map to another, but i'll test chunk clonning in only one map and give you feed back

Thank you very much and keep it up

- Sun Feb 15, 2009 5:30 am
- Forum: Outstanding Mods
- Topic: [Map] LongLiveSP! v2
- Replies: 297
- Views: 119915
Re: [Map] LongLiveSP! v2
Read the post above yours...
- Sun Feb 15, 2009 12:28 am
- Forum: Modding Discussion
- Topic: Enabling AI on the 360?
- Replies: 16
- Views: 2163
Re: Enabling AI on the 360?
What about patching the xbe instead of using a trainer?
I am not sure about the xbox 360 checking for a unique xbe signature for halo 2 but it could work if it doesn't check for the specific original signature and it only checks for a valid signature.
I am not sure about the xbox 360 checking for a unique xbe signature for halo 2 but it could work if it doesn't check for the specific original signature and it only checks for a valid signature.
- Thu Feb 12, 2009 12:45 pm
- Forum: Modding Discussion
- Topic: A lil help if you could
- Replies: 13
- Views: 2957
Re: A lil help if you could
There was no need to reply that way, can't you just give one chance to people for the first time they make a mistake? Don't think a bump on a such dead forum such a big mistake as its so pointless too, he didn't bump on that purpose. Also thank you, but I already read the rules. Is this a modding fo...
- Thu Feb 12, 2009 11:05 am
- Forum: Modding Discussion
- Topic: A lil help if you could
- Replies: 13
- Views: 2957
Re: A lil help if you could
Welcome to Halomods... don't listen to these guys. PM for new vehicles 

- Sun Feb 08, 2009 3:50 am
- Forum: Modding Discussion
- Topic: Chunk Cloning Help
- Replies: 31
- Views: 4799
Re: Chunk Cloning Help
That's it it may also be chunk/reflexives size being wrong, the problem with unused is that some are not unused and if you set these to floats sometimes the app will clone chunk without errors.
Also tags like vehi have shared reflexives with other tags.
Also tags like vehi have shared reflexives with other tags.
- Tue Jan 20, 2009 12:23 pm
- Forum: News
- Topic: Changing of the Guard
- Replies: 43
- Views: 17419