Search found 29 matches

by TroyMac1ure
Thu Mar 26, 2009 5:32 pm
Forum: Modding Discussion
Topic: Modding question
Replies: 20
Views: 3446

Re: Modding question

Haven't figured out a way for infinite grenades, but I have changed the number able to be held to 16 and made the grenade respawns 1 second on foundation. This works extremely well. Changed the grenade properties so that there is no explosion damage, faster throw speeds and huge impact damage. So, y...
by TroyMac1ure
Thu Mar 12, 2009 9:55 pm
Forum: Downloads
Topic: XZodia's Plugin's
Replies: 327
Views: 69676

Re: XZodia's Plugin's

Grimdoomer, you said you were working on a SCNR plugin. This is the section I was talking about. It was completely missed in previous SCNR plugins: <struct name="Unkown" offset="656" size="52"> <tag name="SBSP" offset="0" visible="True" /> ...
by TroyMac1ure
Wed Mar 11, 2009 9:09 pm
Forum: Downloads
Topic: XZodia's Plugin's
Replies: 327
Views: 69676

Re: XZodia's Plugin's

As for cloning issues with the scnr tag, it is plugin related. I have been going through it and there are sections of the sncr tag that get dropped when cloning because they don't "exist" properly in the tag. There is a section just before or after the "Weather Palette" section ...
by TroyMac1ure
Tue Mar 10, 2009 9:37 pm
Forum: Downloads
Topic: XZodia's Plugin's
Replies: 327
Views: 69676

Re: XZodia's Plugin's

pokecancer!!! :D :shock: Well, there main problems with the plugins are the labels. There will be things like "Label = "Blah"". Just remove the text and the plugin should work thats only a problem with the chunk cloner, which doesnt work well anyway I've been looking through thi...
by TroyMac1ure
Sun Mar 08, 2009 4:24 pm
Forum: Downloads
Topic: [Plugins] Completed mode, jmad, snd! and Ugh!
Replies: 5
Views: 4503

Re: [Plugins] Completed mode, jmad, snd! and Ugh!

Thanks! Glad to see the plugins slowly becoming complete.
by TroyMac1ure
Sat Feb 21, 2009 11:17 am
Forum: Downloads
Topic: [FULL & SOURCE] Entity 2.1.1
Replies: 15
Views: 7808

Re: [FULL & SOURCE] Entity 2.1

After injecting a tag some tags may disapear or the one you inject may not, i need to close the map and open it again to see all the tags and the one i injected. Well and yeah chunk clonning is still as crapy as it has always been :( I know. I screwed up. The fix I did stops it from breaking the IF...
by TroyMac1ure
Thu Feb 19, 2009 12:16 am
Forum: Modding Discussion
Topic: Chunk Cloning Help
Replies: 31
Views: 4629

Re: Chunk Cloning Help

You know I was never cloning contrails, right? I was cloning Netgame Equipment chunks in the scenario tag. That's what caused the broken contrails. No, but same, same. Issue boiled down to same place. I just cloned 10 Netgame Equipments and no broken IFPs :D I never got any broken idents either. Th...
by TroyMac1ure
Wed Feb 18, 2009 8:05 pm
Forum: Modding Discussion
Topic: Chunk Cloning Help
Replies: 31
Views: 4629

Re: Chunk Cloning Help

Eaton wrote: You know I was never cloning contrails, right? I was cloning Netgame Equipment chunks in the scenario tag. That's what caused the broken contrails.
No, but same, same. Issue boiled down to same place. I just cloned 10 Netgame Equipments and no broken IFPs :D
by TroyMac1ure
Wed Feb 18, 2009 7:06 pm
Forum: Downloads
Topic: [FULL & SOURCE] Entity 2.1.1
Replies: 15
Views: 7808

Re: [FULL & SOURCE] Entity 2.1

No they don't, reflexives may be pooled in some places, but tags are not just put where ever. I'm not saying that the meta tags aren't listed in a proper order, what I'm saying is that in the section of the map file that lists all the meta tag's offsets in the map do not list them in complete order...
by TroyMac1ure
Wed Feb 18, 2009 6:51 pm
Forum: Modding Discussion
Topic: Chunk Cloning Help
Replies: 31
Views: 4629

Re: Chunk Cloning Help

So you can clone chunks now without breaking anything? Yes. Haven't tested them all, but I did testing with the [CONT] and manage to clone it without breaking any IFPs. I posted this version late last night (dumb move) so now there are a few bugs I'm working out bit by bit, but I have spent so much...
by TroyMac1ure
Wed Feb 18, 2009 1:31 pm
Forum: Downloads
Topic: [FULL & SOURCE] Entity 2.1.1
Replies: 15
Views: 7808

Re: [FULL & SOURCE] Entity 2.1

Anyway, guessing it's just my OS, nothing seems to like vista x64. Just another flop for me, best of luck to whoever uses this. -Doom Plugin error No, my fault. It was late. After I did a small update I only copied the .EXE file to the RAR file. One of the other .DLL files had some code left behind...
by TroyMac1ure
Wed Feb 18, 2009 1:16 pm
Forum: Modding Discussion
Topic: Chunk Cloning Help
Replies: 31
Views: 4629

Re: Chunk Cloning Help

meh, adding chunks was never a problem for me. When fix the Unused problem and the fact that entity doesn't fix the BSP magic when adding chunks to the BSP tag, then maybe I'll use it. I think this is the Unused problem you are talking of. Otherwise I'm not sure what you mean. If you can give me an...
by TroyMac1ure
Wed Feb 18, 2009 10:35 am
Forum: Downloads
Topic: [FULL & SOURCE] Entity 2.1.1
Replies: 15
Views: 7808

Re: [FULL & SOURCE] Entity 2.1

Wow. A Little doubtful?? I have been working at fixing the cloner for hours & hours a day for the past two weeks and I found the source of the problem. So although some plugins may have issues still, the majority of bricking issues should be fixed. Look in the Chunk Cloning thread for a descript...
by TroyMac1ure
Tue Feb 17, 2009 11:36 pm
Forum: Downloads
Topic: [FULL & SOURCE] Entity 2.1.1
Replies: 15
Views: 7808

[FULL & SOURCE] Entity 2.1.1

Update to v2.1.1 build 2882 UPDATES ----------- *Chunk Cloner returns to previous chunk after hitting the clone button *Chunk cloner no longer creates bad IFPs *Drag-Drop from one map to another now works again (and navigates to newly cloned tag) Entity 2.1.1 (build 2882): Entity 2.1.1.rar Entity 2....
by TroyMac1ure
Tue Feb 17, 2009 10:54 pm
Forum: Modding Discussion
Topic: Chunk Cloning Help
Replies: 31
Views: 4629

Re: Chunk Cloning Help

I'm sure this will please a many people. After a couple weeks of staring at coding and doing this and that and whatever else... The chunk cloner is fixed! Expect an updated Entity release very soon. Just need to go through the code and remove all the code I added to debug the Chunk Cloner!! This mea...
by TroyMac1ure
Sun Feb 15, 2009 4:42 pm
Forum: Programming
Topic: C# Noob Question
Replies: 4
Views: 4403

Re: C# Noob Question

Saying it has 10 variables contained in it, I would therefore have to go through and set each variable manually, correct? i thought this may be the cae, so I created a new constructor that would take a metaSplitter object and the constructor would transfer each variable to the newly created metsplit...
by TroyMac1ure
Sat Feb 14, 2009 1:10 pm
Forum: Programming
Topic: C# Noob Question
Replies: 4
Views: 4403

C# Noob Question

I'm no noob at programming, but Windows is new to me. I'm trying to fix some bugs in a program & I have the following lines: MetaSplitter.SplitIdent id = (MetaSplitter.SplitIdent) i; id.offset += reflex.translation + (reflex.chunksize * x); Now "id" is set to "i", but when &q...
by TroyMac1ure
Mon Feb 09, 2009 12:00 am
Forum: Modding Discussion
Topic: Chunk Cloning Help
Replies: 31
Views: 4629

Re: Chunk Cloning Help

I AM LOOKING COMPLETELY AT THE CONT TAG FOR TESTING. I did a raw view of the data and the offsets and it looks like it updates the offsets correctly. One thing I need to check is to see if TAGS that corrupt always corrupt the same TAGS. I know that cloning the CONT tag chunk corrupts a couple JPT! t...
by TroyMac1ure
Sat Feb 07, 2009 7:44 pm
Forum: Modding Discussion
Topic: Chunk Cloning Help
Replies: 31
Views: 4629

Re: Chunk Cloning Help

The whole Entity Alpha thing doesn't work either. Entity Alpha just had no checks for issues. If you clone in Alpha and open it in 1.6UE (or whatever) you will still get the errors. I did some testing and discovered that the cloning has nothing to do with UNUSEDs. I changed all the UNUSEDs in the [C...
by TroyMac1ure
Thu Feb 05, 2009 5:42 pm
Forum: Downloads
Topic: [FULL & SOURCE] Entity v2.0 Released
Replies: 28
Views: 11264

Re: [FULL & SOURCE] Entity v2.0 Released

I'm guessing he means he hasn't extensively worked with it. Maybe he's familiar with java or C++ or something else. Until Entity I hadn't worked with .NET. Actually I took 3 courses in C/C++ about a decade ago and haven't touched it since. I've programmed in Turbo Pascal for over a decade and just ...