Search found 44 matches

by TommGun
Tue Oct 30, 2007 2:37 pm
Forum: Modding Discussion
Topic: 64 Plugin Pack
Replies: 57
Views: 28297

The first two links are 404'd and the other link you posted just takes me to this random page. Where do I go from the 3'rd link?
by TommGun
Tue Oct 30, 2007 11:20 am
Forum: Modding Discussion
Topic: Phenomena's 60-Plugin Pack
Replies: 137
Views: 72177

TommGun wrote:
UntalkativeBunny wrote:yes, thats the whole point of the plugins
Lol ok
So I just replace all the plugins with Phenomena's?
by TommGun
Tue Oct 30, 2007 11:16 am
Forum: Modding Discussion
Topic: Phenomena's 60-Plugin Pack
Replies: 137
Views: 72177

UntalkativeBunny wrote:yes, thats the whole point of the plugins
Lol ok
by TommGun
Mon Oct 29, 2007 10:23 am
Forum: Modding Discussion
Topic: Phenomena's 60-Plugin Pack
Replies: 137
Views: 72177

Re: Phenomena's 60-Plugin Pack

Phenomena's 60-Plugin Pack [/u][/size] actr - Actor actv - Actor Varient ant! - Antenna antr - Animation Trigger bipd - Biped coll - Collision Model colo - Unkown PC Tag cont - Contrial ctrl - Control deca - Decal DeLa - DeLa devc - PC Device Default dobc - Detail Object Collection effe - Effect el...
by TommGun
Mon Oct 29, 2007 10:22 am
Forum: Modding Discussion
Topic: Flag Meta
Replies: 6
Views: 683

To both of you, I am asking the meta of the flag because I changed it.
by TommGun
Sun Oct 28, 2007 3:53 pm
Forum: Modding Discussion
Topic: Flag Meta
Replies: 6
Views: 683

Flag Meta

Could someone post the Meta of the flag? (The meta as in from HMT)
by TommGun
Sun Oct 28, 2007 3:30 pm
Forum: Modding Discussion
Topic: Destroying Vehicles
Replies: 4
Views: 645

Destroying Vehicles

Using HMT how do you make it so that vehicles can be destroyed like they can be in Halo 2 and 3? (By the way, i have the halo trial)
by TommGun
Sun Oct 28, 2007 3:20 pm
Forum: Modding Discussion
Topic: Overload plasma weapons
Replies: 11
Views: 1161

Ok, Open HMT with the map of your choice Go to the weapons section expand it select weapons\plasma rifle\plasma rifle And edit the following: Go into "triggers" and select "0" under "firing", change Heat Generated per Round from 0.08, to 0 ^Thats how I've already said,...
by TommGun
Sun Oct 28, 2007 2:43 pm
Forum: Modding Discussion
Topic: Overload plasma weapons
Replies: 11
Views: 1161

He linked you to the search page, where you can search for "Plugins HMT v3.5" or something along them lines. I'm not gonna go search for you, but once you find it then save it and extract the files into the plugins folder located in the HMT folder. Well I found the plugin folder in my HMT...
by TommGun
Sat Oct 27, 2007 12:16 pm
Forum: Modding Discussion
Topic: Overload plasma weapons
Replies: 11
Views: 1161

UntalkativeBunny wrote:http://forums.halomods.com/search.php

the best tool made
That did not help me at all
by TommGun
Sat Oct 27, 2007 6:57 am
Forum: Modding Discussion
Topic: HMT modding
Replies: 19
Views: 1575

bcnipod wrote:yes there is.
When I go to the tank shell, scorpian, and the weapon scorpian gun, there are no things that say chamber time.
by TommGun
Sat Oct 27, 2007 6:56 am
Forum: Modding Discussion
Topic: Overload plasma weapons
Replies: 11
Views: 1161

bcnipod wrote:what plug-ins are you using?
Plugins? I dunno, where do I go to find the plugins?
by TommGun
Sat Oct 27, 2007 6:15 am
Forum: Modding Discussion
Topic: Overload plasma weapons
Replies: 11
Views: 1161

UntalkativeBunny wrote:Ok,

Open HMT with the map of your choice
Go to the weapons section
expand it
select weapons\plasma rifle\plasma rifle

And edit the following:
Go into "triggers" and select "0"
under "firing", change Heat Generated per Round from 0.08, to 0
Where's 'triggers'?
by TommGun
Sat Oct 27, 2007 6:13 am
Forum: Modding Discussion
Topic: HMT modding
Replies: 19
Views: 1575

UntalkativeBunny wrote:same place where u changed the ammo per shot... :roll:
There is no place that says 'chamber time'
by TommGun
Fri Oct 26, 2007 4:12 pm
Forum: Modding Discussion
Topic: Overload plasma weapons
Replies: 11
Views: 1161

Overload plasma weapons

Using HMT how do I make it so plasma weapons don't overload? And also how do I make it so that I don't have to wait 4 seconds after I shoot a scorpian shot?
by TommGun
Fri Oct 26, 2007 4:10 pm
Forum: Modding Discussion
Topic: Gravity Gun
Replies: 4
Views: 582

bcnipod wrote:that is because the gravity gun was an unfinished weapon.
Ok thanks
by TommGun
Fri Oct 26, 2007 3:36 pm
Forum: Modding Discussion
Topic: Gravity Gun
Replies: 4
Views: 582

Gravity Gun

I used HMT to switch the plasma rifle with the gravity gun, but when I pick it up I can't see it and I can't see the amo in the upper left hand corner.
by TommGun
Fri Oct 26, 2007 3:35 pm
Forum: Modding Discussion
Topic: HMT modding
Replies: 19
Views: 1575

Altimit01 wrote:Possibly changing the chamber time to zero? Since by default on the scorpion it's set to 4 (seconds I assume).
Chamber time? Where do I go to change that setting? And how do I make it so weapons don't overheat? (ie: plasma pistol, flamethrower, etc
by TommGun
Fri Oct 26, 2007 3:28 pm
Forum: Modding Discussion
Topic: Exception!
Replies: 21
Views: 1472

Altimit01 wrote:You know what works better? Dependency swapping so that if the projectile is shared by other weapons it's not changed for those. (example rocket launcher and rocket warthog)
Dependancy?
by TommGun
Fri Oct 26, 2007 3:25 pm
Forum: Modding Discussion
Topic: HMT modding
Replies: 19
Views: 1575

TommGun wrote:
Sgt.Peppers wrote:Change the "ammo per shot" to 0.
K thanks
I tryed it but it still has the loading (the 4 dots)