
Search found 889 matches
- Wed Apr 15, 2009 5:05 pm
- Forum: GFX
- Topic: SOTW Week 2 :. Abstract
- Replies: 16
- Views: 9589
- Wed Apr 15, 2009 2:43 pm
- Forum: Misc
- Topic: Custom Xbox 360 Themes?
- Replies: 23
- Views: 11870
Re: Custom Xbox 360 Themes?
It only works with themes(pre-nxe themes) and gamerpictures so far. The 360 won't allow you to use, let's say a map pack, in a CON container format.
- Wed Apr 15, 2009 2:41 pm
- Forum: Misc
- Topic: Gamerpic modding
- Replies: 13
- Views: 9390
Re: Gamerpic modding
So...is the only way humanly possible to packet intercept? As far as we know, at least. I mean, there must be SOME way. I tried tricking the avatar editor and disconnecting after I'd already gotten into the screen to take a picture...it just backed me out. I was thinking I might actually take the p...
- Wed Apr 15, 2009 2:08 am
- Forum: Misc
- Topic: Gamerpic modding
- Replies: 13
- Views: 9390
Re: Gamerpic modding
I don't have one, but it is called an Xbox Live Vision Cam, so I'm going to guess that you must also be connected to XBL to take it, so it can upload the picture to your account.
- Tue Apr 14, 2009 5:46 pm
- Forum: Misc
- Topic: Gamerpic modding
- Replies: 13
- Views: 9390
Re: Gamerpic modding
The avatar picture is uploaded to your xbox live account when you take it. That's the only time. When you set it, it will display the picture uploaded to your xbox live account, so there's no way to get a custom one like that.
- Tue Apr 14, 2009 5:45 pm
- Forum: Misc
- Topic: .XEX and .XEXP?
- Replies: 4
- Views: 5324
Re: .XEX and .XEXP?
.xexp files are patches for the .xex files. Of course your are not going to open it in a hex editor and read it because xex files contain instructions for the 360.
- Sun Apr 12, 2009 5:36 pm
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 142029
Re: Halo 3 Retail Game Research
Do that.HaLo2FrEeEk wrote:Wouldn't it take longer though? I can make an if statement that gets a few bytes where the jpg header starts in one of the formats and if they equal what a jpg header should equal then it starts there, else it starts at the other offset.
- Sat Apr 11, 2009 6:21 pm
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 142029
Re: Halo 3 Retail Game Research
JPEG's start with 0xFFD8...Rogue_Modder wrote:or get your app to start at 0xFFE0 and search for the end...
Also, you can use an if statement to determine where it starts. There's a lot of places to make one.
Re: Forge 2.5
Forge 2.6 is out.
Added features:
-Support for the Mythic Map Pack
-You are now able to use your own KV by placing one in the start up directory
Vista Edition
XP Edition
Added features:
-Support for the Mythic Map Pack
-You are now able to use your own KV by placing one in the start up directory
Vista Edition
XP Edition
- Wed Apr 08, 2009 11:38 am
- Forum: Modding Discussion
- Topic: Gamesaves
- Replies: 23
- Views: 11240
Re: Gamesaves
The saves are encrypted.
- Wed Apr 08, 2009 2:12 am
- Forum: Modding Discussion
- Topic: Halo 3 Retail Game Research
- Replies: 673
- Views: 142029
Re: Halo 3 Retail Game Research
I'm 100% positive I read somewhere that when Bungie released the first title update that patched the screenshot function so that it would be harder for people to mod screenshots. What else would explain why I've got pre-title update 1 screenshots and post-TU1 screenshots that have 2 different style...
- Thu Apr 02, 2009 3:14 pm
- Forum: Modding Discussion
- Topic: Film editing problem
- Replies: 4
- Views: 4820
Re: Film editing problem
You won't see your film in the Halo 3 menu, and on the dashboard the film file will show as "Corrupt".
- Sun Mar 29, 2009 7:50 pm
- Forum: Modding Discussion
- Topic: Anybody want to...
- Replies: 8
- Views: 5800
Re: Anybody want to...
It's just not going to happen, pal. But I will give you the hypothetical steps if you feel up to trying. 1) Buy an $800 dev kit. 2) Somehow get "in," with the "cool group," so that they give you all their materials and applications. (alternatively, do the research yourself). 3) ...
- Sat Mar 28, 2009 8:51 pm
- Forum: Utilities
- Topic: BLF Image Extractor (UPDATED! Ver. 2)
- Replies: 14
- Views: 11600
Re: BLF Image Extractor (UPDATED! Ver. 2)
Well, this isn't exactly a new, revolutionary idea. Johnson and Engineer already do this.
- Fri Mar 27, 2009 6:00 pm
- Forum: Utilities
- Topic: CONfirm v1
- Replies: 14
- Views: 7010
Re: CONfirm v1
Check the magic?Eaton wrote:Very cool.![]()
How did you get the shell extensions to work if the files don't have any extension?
- Sun Mar 22, 2009 1:26 pm
- Forum: Modding Discussion
- Topic: Understanding LIVE/PIRS/CON files, need help
- Replies: 31
- Views: 13171
Re: Understanding LIVE/PIRS/CON files, need help
Did you remove the 0xB7000 table as well?HaLo2FrEeEk wrote:What if the file is too small and only contains the one hash at 0xB6000 and no more, but when I remove that and save the video file it still won't play all the way through? What then?
- Sun Mar 22, 2009 12:11 pm
- Forum: Discussion
- Topic: Halo 3 map selection problem
- Replies: 8
- Views: 6052
Re: Halo 3 map selection problem
Strangely enough, when I go to custom game, the maps are missing. I tried downloading again, and what happens is, the download starts, and then 3 seconds later, it says download complete. I will now try and delete the maps off of my hard drive and then download again. It's supposed to happen like t...
- Sun Mar 22, 2009 10:03 am
- Forum: Discussion
- Topic: Halo 3 map selection problem
- Replies: 8
- Views: 6052
Re: Halo 3 map selection problem
Try downloading them again?
- Sat Mar 21, 2009 7:08 pm
- Forum: Modding Discussion
- Topic: Understanding LIVE/PIRS/CON files, need help
- Replies: 31
- Views: 13171
Re: Understanding LIVE/PIRS/CON files, need help
So these hash tables can be inserted right in the middle of the content? Like I might have something like content content content hash content content content hash etc.? I'll look for them and get back to you. Edit: I want to clarify here, all I have to do is navigate to 0xB8000 and delete the next...
- Sat Mar 21, 2009 4:32 pm
- Forum: Modding Discussion
- Topic: Understanding LIVE/PIRS/CON files, need help
- Replies: 31
- Views: 13171
Re: Understanding LIVE/PIRS/CON files, need help
Besides the first hash table, the other tables begin at 0xB8000/0xB9000 (two blocks of 0x1000 bytes, either can be used) and from there on, every 0xAC000 there is another.HaLo2FrEeEk wrote:Where do I look for them?