thats why... I don't have the map and filefront got rid of it...
If anyone has it on their harddisk... please send it...
Search found 8 matches
- Mon Sep 01, 2008 9:34 pm
- Forum: Downloads
- Topic: DeathIsland_AI_Beachhead BETA 0.5
- Replies: 25
- Views: 14927
- Mon Apr 28, 2008 12:36 pm
- Forum: Downloads
- Topic: DeathIsland_AI_Beachhead BETA 0.5
- Replies: 25
- Views: 14927
I had a Hard Disk Failure... If anyone has the map... please send a copy to mundaneraptor@gmail.com...
I wanted to resume work on it...
thanks...
I wanted to resume work on it...
thanks...
- Sun Nov 25, 2007 10:52 pm
- Forum: Downloads
- Topic: DeathIsland_AI_Beachhead BETA 0.5
- Replies: 25
- Views: 14927
- Sun Nov 18, 2007 9:56 pm
- Forum: Downloads
- Topic: DeathIsland_AI_Beachhead BETA 0.5
- Replies: 25
- Views: 14927
I respect that andrew_b, i hope you do check it out when it's further along though; yes i know, forum rules and common sense, not a nub; when i said structure, i meant mission structure... that is so important how you design the levels organization... this is my fifth build after experimenting for a...
- Sun Nov 18, 2007 6:48 pm
- Forum: Downloads
- Topic: DeathIsland_AI_Beachhead BETA 0.5
- Replies: 25
- Views: 14927
BETA
Guys; this is a beta, it's something that i'm working on little by little, I want to get feedback for the structuring of the level and adding/removing of features... it will be an open ended scenario with slowly respawning AI and an in-game story... i just need time and testing... if you want to whi...
- Fri Nov 16, 2007 3:18 pm
- Forum: Downloads
- Topic: DeathIsland_AI_Beachhead BETA 0.5
- Replies: 25
- Views: 14927
Thanks
Just some points I'd like to cover... should have noted them in the first post but it's okay... The constant/unlimited/uncontrolled AI Respawning was something I added to keep the scenario moving whilst I added more features and events to break the repetitiveness, It will be taken out once I complet...
- Fri Nov 16, 2007 10:24 am
- Forum: Downloads
- Topic: DeathIsland_AI_Beachhead BETA 0.5
- Replies: 25
- Views: 14927
Extra Screens - By Request
Since you asked...
For Your Viewing Pleasure, See Below...
The map is worth the download, if nothing else then for (at least) ten minutes of pure unhindered mayhem... and I could use the feedback/help with making it more complex and extending it's lifespan.
For Your Viewing Pleasure, See Below...
The map is worth the download, if nothing else then for (at least) ten minutes of pure unhindered mayhem... and I could use the feedback/help with making it more complex and extending it's lifespan.
- Thu Nov 15, 2007 7:33 pm
- Forum: Downloads
- Topic: DeathIsland_AI_Beachhead BETA 0.5
- Replies: 25
- Views: 14927
DeathIsland_AI_Beachhead BETA 0.5
Request from the Author: Please help me complete this awesome scenario by testing the map and leaving feedback/advice/tech-help. I'm trying to make this into a fun to play open ended single/multi (coop) player experience and I'd like for you guys to check it out. PS: can anyone tell me how I can ad...