Search found 6 matches

by Rhe7oric
Thu Jan 03, 2008 9:15 pm
Forum: Outstanding Mods
Topic: Halo: FTW - A PepNess Project
Replies: 406
Views: 84137

I get that error too - but you can fix that with DisableAlphaRenderTargets.
by Rhe7oric
Thu Jan 03, 2008 11:20 am
Forum: Outstanding Mods
Topic: Halo: FTW - A PepNess Project
Replies: 406
Views: 84137

and yes, i can make a .ppf patch for the sniper or you can open hmt and extract the two bitmaps needed to pull this effect off... ui\hud\bitmaps\sniper\sniper_scope_crosshairs_sm ui\hud\bitmaps\sniper\sniper_scope_crosshairs2 If you could make a .ppf patch that would be better since I know next to ...
by Rhe7oric
Thu Jan 03, 2008 1:38 am
Forum: Outstanding Mods
Topic: Halo: FTW - A PepNess Project
Replies: 406
Views: 84137

Heres my review. The graphics, shaders, and Yelo work are nothing short of spectacular and I was able to run it just fine with both DXTweaker and I even tested out the maps with DisableAlphaRenderTargets as well with better results (I'm running a GeForce Go 6150). Even without clear scope, I like ho...
by Rhe7oric
Sun Aug 26, 2007 9:46 am
Forum: Modding Discussion
Topic: No more scope blur patch without DisableAlphaRenderTargets?
Replies: 6
Views: 701

Where do I find that in HMT? And exactly how do I set the alpha?
by Rhe7oric
Sun Aug 26, 2007 6:55 am
Forum: Modding Discussion
Topic: No more scope blur patch without DisableAlphaRenderTargets?
Replies: 6
Views: 701

No, they did not run -useff or have a bad graphics card. I know they had high end Radeon cards because it looked like shader 3.0 stuff; full anisotropic filtering, etc... So far the methods I know of for doing that don't yield the results I'm looking for; DisableAlphaRenderTargets does disable it bu...
by Rhe7oric
Tue Aug 14, 2007 11:26 am
Forum: Modding Discussion
Topic: No more scope blur patch without DisableAlphaRenderTargets?
Replies: 6
Views: 701

No more scope blur patch without DisableAlphaRenderTargets?

Ok, I'm sure everyone here knows about how to disable scope (zoom) blur with DisableAlphaRenderTargets or -useff. I've seen for myself in a montage of people having scope blur disabled without either of those two and still kept regular specular and glass camo. Does anyone here know where this patch ...