Search found 131 matches
- Wed Feb 11, 2009 6:27 pm
- Forum: Modding Discussion
- Topic: If you could .map Mod, what would you make?
- Replies: 38
- Views: 17355
Re: If you could .map Mod, what would you make?
Some cool AI map, that'd be sweet.
- Wed Feb 11, 2009 4:03 pm
- Forum: Outstanding Mods
- Topic: [Map] LongLiveSP! v2
- Replies: 297
- Views: 119937
Re: [Map] LongLiveSP! v2
Uh, sorry if this is bumping, but the link is broken. Can anyone relink?
- Sun Aug 24, 2008 11:15 am
- Forum: HEK General
- Topic: Saipien Closes
- Replies: 2
- Views: 923
- Sun Aug 24, 2008 10:07 am
- Forum: HEK General
- Topic: Saipien Closes
- Replies: 2
- Views: 923
Saipien Closes
Hey, I'm coming back, so I don't know what's wrong. I extract the map (Blood Gulch) and all of its files non-recursively, and try to open them in Saipien. When I do, Saipien closes after a couple of seconds. I'm using HEK+. Saipien also starts the make the ambient sounds before closing. When I open ...
- Sun Mar 09, 2008 7:39 am
- Forum: HEK General
- Topic: What do I select to extract tags...
- Replies: 9
- Views: 1760
- Sat Mar 08, 2008 5:57 am
- Forum: HEK General
- Topic: What do I select to extract tags...
- Replies: 9
- Views: 1760
What do I select to extract tags...
OK, so I'm back to modding Halo CE, and I can't remember what checks to have on in HEK+. I've included a screenshot.

Thanks for any help!

Thanks for any help!
- Sat Nov 10, 2007 9:00 am
- Forum: Modding Discussion
- Topic: shall we have another golden grunt awards again
- Replies: 15
- Views: 681
- Sat Nov 10, 2007 8:58 am
- Forum: Modding Discussion
- Topic: lol ha ha ha
- Replies: 7
- Views: 870
- Thu Nov 08, 2007 1:13 pm
- Forum: Modding Discussion
- Topic: how would u maake a portal gun
- Replies: 108
- Views: 7694
- Thu Nov 08, 2007 1:02 pm
- Forum: HEK General
- Topic: Moving code?
- Replies: 11
- Views: 1041
- Thu Nov 08, 2007 5:20 am
- Forum: HEK General
- Topic: Sapien is being weird...
- Replies: 22
- Views: 2876
- Thu Nov 08, 2007 5:10 am
- Forum: HEK General
- Topic: Moving code?
- Replies: 11
- Views: 1041
- Wed Nov 07, 2007 5:19 am
- Forum: Modding Discussion
- Topic: Odd problem, cant figure out
- Replies: 20
- Views: 878
- Wed Nov 07, 2007 5:15 am
- Forum: Modding Discussion
- Topic: lol ha ha ha
- Replies: 7
- Views: 870
Re: lol ha ha ha
Lol, it can be done in 15 secons by decreasing the gravity in HMT.pepsi711 wrote: btw, everything you said has been done over and over again and can be done in about 5 mins. try harder. be original.
- Wed Nov 07, 2007 5:09 am
- Forum: Modding Discussion
- Topic: Problem with converting d40_terrain.sbsp: No sky!
- Replies: 23
- Views: 1163
- Wed Nov 07, 2007 5:00 am
- Forum: HEK General
- Topic: Moving code?
- Replies: 11
- Views: 1041
Moving code?
Can post how to make an AI move from it's spawn?
And, also, is it possible if an AI enter a move point then they move to another? Like this:
SP
...\
...1-2
....\..\
.....4-3
SP = Spawn
From SP to 1
1 to 2
2 to 3
3 to 4
4 to 1, etc...
And, also, is it possible if an AI enter a move point then they move to another? Like this:
SP
...\
...1-2
....\..\
.....4-3
SP = Spawn
From SP to 1
1 to 2
2 to 3
3 to 4
4 to 1, etc...
- Tue Nov 06, 2007 12:49 pm
- Forum: Modding Discussion
- Topic: Problem with converting d40_terrain.sbsp: No sky!
- Replies: 23
- Views: 1163
- Tue Nov 06, 2007 5:08 am
- Forum: Modding Discussion
- Topic: Now that most of my questions are answered....
- Replies: 16
- Views: 870
- Tue Nov 06, 2007 5:05 am
- Forum: Modding Discussion
- Topic: 2player on campagn?
- Replies: 35
- Views: 1751
- Tue Nov 06, 2007 4:41 am
- Forum: HEK General
- Topic: CE -> PC Conversion
- Replies: 3
- Views: 650