Search found 5 matches

by Doogle41
Wed Jan 28, 2009 12:14 pm
Forum: Discussion
Topic: Open edges galore
Replies: 6
Views: 6539

Re: Open edges galore

Ive recently had the same problem, I solved it by using a different jms exporter
(sorry for my bad english)
by Doogle41
Thu Jul 17, 2008 12:16 pm
Forum: Discussion
Topic: Animation problem
Replies: 2
Views: 766

Yes, and I already do it for bipeds without problems
by Doogle41
Thu Jul 17, 2008 5:40 am
Forum: Discussion
Topic: Animation problem
Replies: 2
Views: 766

Animation problem

Im making a machinima and I wanted to create a custom pelican landing. first I wanted to use existing recorded animation but it never look as I want. I tried to create the animation on 3dsmax (using the NodeMarkerImporter from GbxModelConverter) but the vehicle dont move in the game, it just stop to...
by Doogle41
Sun Apr 13, 2008 8:50 am
Forum: HEK General
Topic: AI follow you?
Replies: 3
Views: 966

same problem for me,
I tried to add moves positions but it doesn't work.
by Doogle41
Sun Jul 22, 2007 6:36 am
Forum: Tutorials
Topic: [TUTO]Comment placer des bot
Replies: 12
Views: 1644

Au rapport xD