enjoy !!!
http://www.youtube.com/watch?v=rtmx_fovqnM
Search found 9 matches
- Sat Nov 18, 2006 12:18 pm
- Forum: GFX
- Topic: another halo dance
- Replies: 8
- Views: 652
- Wed Mar 16, 2005 12:26 pm
- Forum: Utilities
- Topic: 3DS Max Render Tool Script
- Replies: 33
- Views: 6557
- Mon Jan 10, 2005 3:52 pm
- Forum: Utilities
- Topic: (Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)
- Replies: 194
- Views: 65741
- Fri Jan 07, 2005 9:44 am
- Forum: Utilities
- Topic: (Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)
- Replies: 194
- Views: 65741
- Thu Jan 06, 2005 2:49 pm
- Forum: Utilities
- Topic: (Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)
- Replies: 194
- Views: 65741
- Thu Jan 06, 2005 1:01 pm
- Forum: Utilities
- Topic: (Halo 2)Model Extractor Library. (Updated Jan 23rd, 2005)
- Replies: 194
- Views: 65741
more max images
Nice pluggin , there is some problems if your configuration in windows is the point for thousands ands "," for decimal , simply swap this and export again
anyone knows here the bitmaps for the reflection and bump for helmet are located ?
anyone knows here the bitmaps for the reflection and bump for helmet are located ?
- Wed Oct 20, 2004 3:12 am
- Forum: Modding Discussion
- Topic: multiple BSP's
- Replies: 5
- Views: 1487
Right. We actualy were joking about combining Camtrack and FissureFall together in the same map file :P However, it would be quite a strain on the processor, and I don't think it would be fun it would be so laggy. I suppose its possible, just not with BSPs. -RunningRiot I post 3dsmax files of camtr...
- Sun Jun 20, 2004 9:20 am
- Forum: News
- Topic: Halomods Wallpaper
- Replies: 27
- Views: 7155
- Sat Jun 19, 2004 1:26 am
- Forum: News
- Topic: Mmm...lightmaps breakthrough
- Replies: 41
- Views: 9810